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path: root/engines/mads/sound.cpp
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2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
2014-10-14MADS: Fix to exit game safely when sound driver hasn't been createdPaul Gilbert
2014-10-12MADS: Move OPL creation from the engine to SoundManagerPaul Gilbert
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-08-31MADS: Actually hook in the new sound player groupPaul Gilbert
2014-05-20MADS: Don't error out in the SoundManager in MADS v2 gamesFilippos Karapetis
2014-05-16MADS: Clean up sound driver creation switch blockPaul Gilbert
2014-05-16MADS: Implemented sound player for scene group 8Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 7Paul Gilbert
2014-05-15MADS: Implement sound player for scene group 6Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 5Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 4Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 3Paul Gilbert
2014-05-14MADS: Implemented sound player for scene group 2Paul Gilbert
2014-05-12MADS: Hook in the section 1 sound playerPaul Gilbert
2014-03-11MADS: Fix for executing queued sound commandsPaul Gilbert
2014-03-02MADS: Implemented rest of animation loadingPaul Gilbert
2014-03-02MADS: In progress implementing animation loaderPaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert
2014-02-16MADS: Add some missing channel initialisationPaul Gilbert
2014-02-16MADS: Initial implementation of Adlib sound driverPaul Gilbert