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2014-04-17MADS: Implement scene 307Strangerke
2014-04-16MADS: Fix unloading animations with associated messagesPaul Gilbert
2014-04-16MADS: Fix for correctly loading animation sprite setsPaul Gilbert
2014-04-16MADS: Implement scene 303 and 304Strangerke
2014-04-16MADS: Implement scene 302Strangerke
2014-04-16MADS: Implement scene 301Strangerke
2014-04-16MADS: Add scene3xx functionsStrangerke
2014-04-16MADS: Fix drawing background spritesPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-16MADS: Fix player/sprite setup/teardown for scene 112Paul Gilbert
2014-04-16MADS: Remove some useless accolades, implement scene 216Strangerke
2014-04-16MADS: Fix rects in scene 202, 210, 211, implement scene 215Strangerke
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-15MADS: Renaming for sprite cycle triggersPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-16MADS: Implement scene 214Strangerke
2014-04-15MADS: Fix several Rects in scene 101 and 109Strangerke
2014-04-15MADS: Implement scene 112Strangerke
2014-04-15MADS: Implement scene 111Strangerke
2014-04-15MADS: Implement scene 110Strangerke
2014-04-15MADS: Implement scene 110Strangerke
2014-04-14MADS: Fix for sprite refreshes when doing player cutscenesPaul Gilbert
2014-04-14MADS: Fix a big in scene 102, implement scene 109Strangerke
2014-04-14MADS: Implement scene 108Strangerke
2014-04-13MADS: Implement scene 107Strangerke
2014-04-13MADS: Implement scene 106Strangerke
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-12MADS: Added noun constants for walking through doorsPaul Gilbert
2014-04-12MADS: Fix for resetting trigger mode between scenesPaul Gilbert
2014-04-12MADS: Fix sitting down on chair in scene 101Paul Gilbert
2014-04-12MADS: Fix for sprite animation rangePaul Gilbert
2014-04-12MADS: Initialize a variable in scene 105Strangerke
2014-04-12MADS: Add missing call to new refreshHighColors methodPaul Gilbert
2014-04-12MADS: Fix misspelling in if statementPaul Gilbert
2014-04-12MADS: Implement Palette::refreshHighColors()Strangerke
2014-04-12MADS: Add missing handling code for palette _rgbListPaul Gilbert
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-12MADS: Further refactoring for PaletteUsage data arraysPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-12MADS: Implement Scene 105Strangerke
2014-04-11MADS: Split the other sprite and sequence index arraysStrangerke
2014-04-11MADS: Fix check on asset name suffixStrangerke
2014-04-11MADS: Implement scene 104, start splitting the arrays storing sprite and ↵Strangerke
sequence indexes
2014-04-11MADS: Initialize scene102 variables, move an empty function of Scene 103 to ↵Strangerke
header
2014-04-11MADS: rename a variable in unhandledActionStrangerke
2014-04-11MADS: Implement unhandledActionStrangerke
2014-04-11MADS: Fix palette transformation during SceneInfo::loadPaul Gilbert
2014-04-11MADS: Replace warning with call to stubbed unhandledAction methodPaul Gilbert
2014-04-11MADS: Fixed incorrect parameter order in scene 101 chair sit downPaul Gilbert
2014-04-11MADS: Implement scene 102Strangerke