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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2014-05-25
MADS: Further fix for setting cursor hotspot position
Paul Gilbert
2014-05-25
MADS: Properly implement cursor hotspot handling
Paul Gilbert
2014-05-25
MADS: Fix drawing of background elements
Paul Gilbert
2014-05-25
MADS: Fix for assert when a scene uses more than one animation
Paul Gilbert
2014-05-25
MADS: Change sprite drawing to use DepthSurface getDepth method
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-25
MADS: Fix for player disappearing after throwing fish or burger
Paul Gilbert
2014-05-25
MADS: Fix for multiple selection of actions not working
Paul Gilbert
2014-05-24
MADS: Fix showing wait cursor when scene changes
Paul Gilbert
2014-05-24
MADS: Properly implement sequence entry object movement
Paul Gilbert
2014-05-24
MADS: Generalize sequence record _msgPos as _position
Paul Gilbert
2014-05-24
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
Paul Gilbert
2014-05-24
MADS: Fix for standing up from chair in scene 101
Paul Gilbert
2014-05-24
MADS: Implement screen shaking
Paul Gilbert
2014-05-24
MADS: Fix checks for assets count when calling releasePlayerSprites
Paul Gilbert
2014-05-24
MADS: Replaced a TODO with a stubbed method
Paul Gilbert
2014-05-24
MADS: Implemented scene fading
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-24
MADS: Refactored VGA_COLOR_REV, which wasn't correct
Paul Gilbert
2014-05-23
MADS: Reorder some Synchronize functions for consistency across scene groups
Strangerke
2014-05-23
MADS: Move contructors out of the header in scene group 8
Strangerke
2014-05-23
MADS: Move contructors out of the header in scene group 7
Strangerke
2014-05-23
MADS: Move contructors out of the header in scene group 6
Strangerke
2014-05-23
MADS: Move contructors out of the header in scene group 5
Strangerke
2014-05-22
MADS: Fix ending of turkey explosion sequence in scene 103
Paul Gilbert
2014-05-22
MADS: Move contructors out of the header in scene group 4
Strangerke
2014-05-22
MADS: Move contructors out of the header in scene group 3
Strangerke
2014-05-22
MADS: Move contructors out of the header in scene group 2
Strangerke
2014-05-21
MADS: Fix issues with inventory list scrolling when it shouldn't
Paul Gilbert
2014-05-21
MADS: Some refactoring in group scene 1
Strangerke
2014-05-21
MADS: Move the remaining contructors out of the header in scene group 1
Strangerke
2014-05-21
MADS: Remove useless variable in scene 103
Strangerke
2014-05-21
MADS: Move some contructors from .h to .cpp in scene group 1
Strangerke
2014-05-21
MADS: Add synchronize functions in scene group 8
Strangerke
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-21
MADS: Remove obsolete comment
Strangerke
2014-05-21
MADS: Fix synchronize in scene 752
Strangerke
2014-05-20
MADS: Remove redundant frame entry remap block in animation loading
Paul Gilbert
2014-05-20
MADS: Fix loading sprite in scene 701
Paul Gilbert
2014-05-20
MADS: Completely remove synchronizeString in favour of syncString
Paul Gilbert
2014-05-20
MADS: Change the animation _animMode to an enum'ed _bgType
Paul Gilbert
2014-05-21
MADS: Add synchronize where useful in scene group 7
Strangerke
2014-05-20
MADS: Add synchronize where useful in scene group 6
Strangerke
2014-05-20
MADS: Add synchronize where useful in scene group 5
Strangerke
2014-05-20
MADS: Fix compilation warning reported by digitall
Strangerke
2014-05-20
MADS: Load scene speech resources for V2 CD games
Filippos Karapetis
2014-05-20
MADS: Add a debug command to show messages
Filippos Karapetis
2014-05-20
MADS: Fix the GMM menu for V2 games
Filippos Karapetis
2014-05-20
MADS: Add more friendly names for nouns
Filippos Karapetis
2014-05-20
MADS: Add nouns for Dragonsphere
Filippos Karapetis
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