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2014-05-26MADS: Remove obsolete comment in scene 608Strangerke
2014-05-26MADS: Remove unused field from SpriteAsset class.D G Turner
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Fix missing initialization in Nebular dialogs class.D G Turner
2014-05-26MADS: Implement the recipe showing functionalityFilippos Karapetis
2014-05-26MADS: Fix issue in KernelMessages::processText()Strangerke
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Fix spelling of Rex Alternate detection entryPaul Gilbert
2014-05-26MADS: Fix a bug in scene 701 (door sprite playing in weird orders)Strangerke
2014-05-26MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-26MADS: Add detection for alternate Rex 8.49 EnglishPaul Gilbert
2014-05-26MADS: Fix compiler warningPaul Gilbert
2014-05-26MADS: Fix inventory scrolling when picking up itemsPaul Gilbert
2014-05-26MADS: Fix walking to dynamic hotspotsPaul Gilbert
2014-05-26MADS: Fix a bug in scene 701 logic, rework some timer callsStrangerke
2014-05-25MADS: Improve user interface animationsPaul Gilbert
2014-05-25MADS: Further fix for setting cursor hotspot positionPaul Gilbert
2014-05-25MADS: Properly implement cursor hotspot handlingPaul Gilbert
2014-05-25MADS: Fix drawing of background elementsPaul Gilbert
2014-05-25MADS: Fix for assert when a scene uses more than one animationPaul Gilbert
2014-05-25MADS: Change sprite drawing to use DepthSurface getDepth methodPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-25MADS: Fix for player disappearing after throwing fish or burgerPaul Gilbert
2014-05-25MADS: Fix for multiple selection of actions not workingPaul Gilbert
2014-05-24MADS: Fix showing wait cursor when scene changesPaul Gilbert
2014-05-24MADS: Properly implement sequence entry object movementPaul Gilbert
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-24MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctlyPaul Gilbert
2014-05-24MADS: Fix for standing up from chair in scene 101Paul Gilbert
2014-05-24MADS: Implement screen shakingPaul Gilbert
2014-05-24MADS: Fix checks for assets count when calling releasePlayerSpritesPaul Gilbert
2014-05-24MADS: Replaced a TODO with a stubbed methodPaul Gilbert
2014-05-24MADS: Implemented scene fadingPaul Gilbert
2014-05-24MADS: Standardized fading out methods as fadeOutPaul Gilbert
2014-05-24MADS: Refactored VGA_COLOR_REV, which wasn't correctPaul Gilbert
2014-05-23MADS: Reorder some Synchronize functions for consistency across scene groupsStrangerke
2014-05-23MADS: Move contructors out of the header in scene group 8Strangerke
2014-05-23MADS: Move contructors out of the header in scene group 7Strangerke
2014-05-23MADS: Move contructors out of the header in scene group 6Strangerke
2014-05-23MADS: Move contructors out of the header in scene group 5Strangerke
2014-05-22MADS: Fix ending of turkey explosion sequence in scene 103Paul Gilbert
2014-05-22MADS: Move contructors out of the header in scene group 4Strangerke
2014-05-22MADS: Move contructors out of the header in scene group 3Strangerke
2014-05-22MADS: Move contructors out of the header in scene group 2Strangerke
2014-05-21MADS: Fix issues with inventory list scrolling when it shouldn'tPaul Gilbert
2014-05-21MADS: Some refactoring in group scene 1Strangerke
2014-05-21MADS: Move the remaining contructors out of the header in scene group 1Strangerke
2014-05-21MADS: Remove useless variable in scene 103Strangerke
2014-05-21MADS: Move some contructors from .h to .cpp in scene group 1Strangerke
2014-05-21MADS: Add synchronize functions in scene group 8Strangerke