index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
Age
Commit message (
Expand
)
Author
2014-03-22
MADS: Fix positioning of kernel messages
Paul Gilbert
2014-03-22
MADS: Implemented ScreenObjects::checkScroller
Paul Gilbert
2014-03-22
MADS: Refactor Scene202::step()
Strangerke
2014-03-22
MADS: Implement Scene202::Step
Strangerke
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-21
MADS: Fixes for handling horizontally flipped frames
Paul Gilbert
2014-03-21
MADS: Fix initialisation of scene 103
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...
Paul Gilbert
2014-03-20
MADS: Added new file for static resources
Paul Gilbert
2014-03-20
MADS: Implemented more action logic for highlighting hotspots
Paul Gilbert
2014-03-19
MADS: Implemented methods for checking action at mouse position and clicking
Paul Gilbert
2014-03-19
MADS: Preliminary code to show game cursor
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-19
MADS: Some more work on Scene 202
Strangerke
2014-03-19
MADS: More work on scene 202
Strangerke
2014-03-19
MADS: Use removeFromInventory and addToInventory in Scene 202
Strangerke
2014-03-19
MADS: set public 2 inventory functions, fix signed/unsigned comparison
Strangerke
2014-03-19
MADS: Implement Scene202::actions
Strangerke
2014-03-19
MADS: Added inventory add/remove methods
Paul Gilbert
2014-03-18
MADS: Fixes for scene background loading
Paul Gilbert
2014-03-18
MADS: Finished UISlots::draw method
Paul Gilbert
2014-03-18
MADS: Implemented DirtyArea::setUISlot
Paul Gilbert
2014-03-18
MADS: Add isInInventory()
Strangerke
2014-03-18
MADS: Add scene 201 in createScene()
Strangerke
2014-03-18
MADS: Complete scene 201
Strangerke
2014-03-17
MADS: Beginnings of code for UI inventory item animation
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-17
MADS: Implement some more logic used in scene 201
Strangerke
2014-03-17
MADS: Actions text in the UI now displaying correctly
Paul Gilbert
2014-03-17
MADS: Added caching for font instances
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: Fix for Scene2xx::setPlayerSpritesPrefix
Paul Gilbert
2014-03-16
MADS: In progress text draw methods for user interface
Paul Gilbert
2014-03-16
MADS: First real try - Implement Scene201::enter()
Strangerke
2014-03-16
MADS: Fix to display player
Paul Gilbert
2014-03-16
MADS: Fix for loading player sprites during scene startup
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Implement Scene201::setup, remove some function definition, add some No...
Strangerke
2014-03-16
MADS: Implement Scene2xx functions
Strangerke
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
2014-03-16
MADS: Add loading of game inventory list and quotes
Paul Gilbert
2014-03-16
MADS: Simplified PaletteUsage::process list sorting
Paul Gilbert
2014-03-16
MADS: Simplified code for PaletteUsage::prioritize
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Added some more ImageInterEntries methods
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-15
MADS: Implementing UserInterface loading
Paul Gilbert
2014-03-15
MADS: Fix display of user interface during animation
Paul Gilbert
[prev]
[next]