index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
Age
Commit message (
Expand
)
Author
2014-05-27
MADS: Avoid double-initialization in EventsManager
Strangerke
2014-05-27
MADS: Initialize some variables in EventsManager
Strangerke
2014-05-27
MADS: Initialize some variables in MADSAction
Strangerke
2014-05-27
MADS: Initialize _srcSize in SpriteAsset
Strangerke
2014-05-26
MADS: Fix missing initialization in EventsManager class.
D G Turner
2014-05-26
MADS: Fix missing initialization in MADSAction class.
D G Turner
2014-05-26
MADS: Better handle resource index decompression flags like original
Paul Gilbert
2014-05-27
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Initialize a variable in ScreenDialog
Strangerke
2014-05-26
MADS: Fix a couple of out of bound access in ASound7 and ASound8
Strangerke
2014-05-26
MADS: Fix stupid bug in scene 501
Strangerke
2014-05-26
MADS: Remove dead code in scene 608, some rework
Strangerke
2014-05-26
MADS: Remove obsolete comment in scene 608
Strangerke
2014-05-26
MADS: Remove unused field from SpriteAsset class.
D G Turner
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Fix missing initialization in Nebular dialogs class.
D G Turner
2014-05-26
MADS: Implement the recipe showing functionality
Filippos Karapetis
2014-05-26
MADS: Fix issue in KernelMessages::processText()
Strangerke
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Fix spelling of Rex Alternate detection entry
Paul Gilbert
2014-05-26
MADS: Fix a bug in scene 701 (door sprite playing in weird orders)
Strangerke
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Add detection for alternate Rex 8.49 English
Paul Gilbert
2014-05-26
MADS: Fix compiler warning
Paul Gilbert
2014-05-26
MADS: Fix inventory scrolling when picking up items
Paul Gilbert
2014-05-26
MADS: Fix walking to dynamic hotspots
Paul Gilbert
2014-05-26
MADS: Fix a bug in scene 701 logic, rework some timer calls
Strangerke
2014-05-25
MADS: Improve user interface animations
Paul Gilbert
2014-05-25
MADS: Further fix for setting cursor hotspot position
Paul Gilbert
2014-05-25
MADS: Properly implement cursor hotspot handling
Paul Gilbert
2014-05-25
MADS: Fix drawing of background elements
Paul Gilbert
2014-05-25
MADS: Fix for assert when a scene uses more than one animation
Paul Gilbert
2014-05-25
MADS: Change sprite drawing to use DepthSurface getDepth method
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-25
MADS: Fix for player disappearing after throwing fish or burger
Paul Gilbert
2014-05-25
MADS: Fix for multiple selection of actions not working
Paul Gilbert
2014-05-24
MADS: Fix showing wait cursor when scene changes
Paul Gilbert
2014-05-24
MADS: Properly implement sequence entry object movement
Paul Gilbert
2014-05-24
MADS: Generalize sequence record _msgPos as _position
Paul Gilbert
2014-05-24
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
Paul Gilbert
2014-05-24
MADS: Fix for standing up from chair in scene 101
Paul Gilbert
2014-05-24
MADS: Implement screen shaking
Paul Gilbert
2014-05-24
MADS: Fix checks for assets count when calling releasePlayerSprites
Paul Gilbert
2014-05-24
MADS: Replaced a TODO with a stubbed method
Paul Gilbert
2014-05-24
MADS: Implemented scene fading
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-24
MADS: Refactored VGA_COLOR_REV, which wasn't correct
Paul Gilbert
2014-05-23
MADS: Reorder some Synchronize functions for consistency across scene groups
Strangerke
2014-05-23
MADS: Move contructors out of the header in scene group 8
Strangerke
2014-05-23
MADS: Move contructors out of the header in scene group 7
Strangerke
[prev]
[next]