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AgeCommit message (Expand)Author
2014-10-15MADS: Move all the anim and text view code into a common classFilippos Karapetis
2014-10-15MADS: Bugfix for the text view debugger commandFilippos Karapetis
2014-10-15MADS: Correct the color for the top/bottom line bounding the cutscenePaul Gilbert
2014-10-15MADS: Fix clearing on-screen messages when the cutscene animation changesPaul Gilbert
2014-10-15MADS: Implement subtitles for animation cutscenesPaul Gilbert
2014-10-15MADS: Fix to exit game safely when sound driver hasn't been createdPaul Gilbert
2014-10-14MADS: New conversation message logic for cutscene animationsPaul Gilbert
2014-10-14MADS: Initial (very incomplete) implementation of Phantom scene 102Filippos Karapetis
2014-10-14MADS: Remove dead codeFilippos Karapetis
2014-10-14MADS: Start splitting some verbs from the nouns in PhantomFilippos Karapetis
2014-10-14MADS: Initial implementation of the Phantom globals classFilippos Karapetis
2014-10-14MADS: The intro animations of Phantom and Dragon work nowFilippos Karapetis
2014-10-14MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-14MADS: Re-enable the sprite slots handling for V2 gamesFilippos Karapetis
2014-10-14MADS: Handle the unimplemented 'D' animation commandFilippos Karapetis
2014-10-14MADS: Properly skip empty lines in animation filesFilippos Karapetis
2014-10-13MADS: Add debugger commands for playing text and anim cutscenesPaul Gilbert
2014-10-13MADS: Fix playback of digital audio during animation sequencesPaul Gilbert
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert
2014-10-12MADS: Move OPL creation from the engine to SoundManagerPaul Gilbert
2014-10-12MADS: Better initialization of animation cycling palettesPaul Gilbert
2014-10-12MADS: Depth style 2 frames can be drawn using existing methodsPaul Gilbert
2014-10-12MADS: Fix horizontal background scrolling in animationsPaul Gilbert
2014-10-11MADS: Fix palette animations in cutscene animationsPaul Gilbert
2014-10-11MADS: Fix loading wide-screen backgrounds during intro animationPaul Gilbert
2014-10-10MADS: Fix loading correct backgrounds during animationsPaul Gilbert
2014-10-10MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.Strangerke
2014-10-10MADS: Rex - Reduce the scope of some variables in TextViewStrangerke
2014-10-10MADS: Rex - Remove dead code also present in the original in the logic of sce...Strangerke
2014-10-10MADS: Reduce the scope of a couple of variables in MSurfaceStrangerke
2014-10-08MADS: Fix for switching between animations in AnimView sequencePaul Gilbert
2014-10-08MADS: Fix palette for display of intro animationPaul Gilbert
2014-10-08MADS: Fix refreshing backgound at start of intro animationPaul Gilbert
2014-10-08MADS: Introduction animation is starting to be shownPaul Gilbert
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next me...Strangerke
2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-09-29MADS: Rex - Avoid potential not null terminated buffers after the use of strncpyStrangerke
2014-09-29MADS: Rex - Remove unused variablesStrangerke
2014-09-29MADS: Rex - Fix safety check in ASound9Strangerke
2014-09-20MADS: Fix Animation to handle loading backgrounds as well as user interfacesPaul Gilbert
2014-09-20MADS: Add new Animation fields needed by AnimViewPaul Gilbert
2014-09-19MADS: Phantom - add preloadsequence call in initializeGlobalsStrangerke
2014-09-18MADS: Further animation setup in AnimViewPaul Gilbert
2014-09-16MADS: Further resource entry initializationPaul Gilbert
2014-09-16MADS: Beginnings of resource loading in AnimViewPaul Gilbert
2014-09-15MADS: Remove unused variables.Peter Bozsó
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-06MADS: Fix palette for difficulty selection dialogPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert