Age | Commit message (Collapse) | Author |
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All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
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Fixes bug #9631.
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Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
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Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
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The engine will support more games than Rex, so its actual name is more
fitting than a single game name
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interface is #define'd on WinCE and breaks compilation. We might want to
undefine it in the future to prevent these pitfalls.
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