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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2014-06-14
MADS: Init scene variables for Phantom/Dragon, so they can start again
Filippos Karapetis
2014-06-12
MADS: initialize a couple of variable in DialogLine
Strangerke
2014-06-07
MADS: Fix calculating frame delays for animated objects
Paul Gilbert
2014-06-07
MADS: Fix incorrect frame usage for spinning inventory items
Paul Gilbert
2014-06-07
MADS: Delete line that was removed in Nebular 8.49
Paul Gilbert
2014-06-07
MADS: More setup code for the difficulty dialog
Paul Gilbert
2014-06-07
MADS: Fix door being open when entering scene 102
Paul Gilbert
2014-06-07
MADS: Remove unused variable
Torbjörn Andersson
2014-06-07
MADS: Silence GCC warning about non-virtual destructor
Torbjörn Andersson
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-05
MADS: Implemented support methods for ScreenDialog base class
Paul Gilbert
2014-06-05
MADS: Added setup code for difficulty dialog
Paul Gilbert
2014-06-05
MADS: Fix an uninitialized variable in DialogsNebular
Strangerke
2014-06-05
MADS: remove a magic value, use _transparencyIndex
Strangerke
2014-06-04
MADS: Fix restoring upper palette area when dialogs close
Paul Gilbert
2014-06-04
MADS: Fix palette corruption when changing selected inventor item
Paul Gilbert
2014-06-05
MADS: Fix typo in drawScroller()
Strangerke
2014-06-04
MADS: Finally re-enable Rex waking up in the first game scene
Paul Gilbert
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-06-03
MADS: Free the audio player when the game ends
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-03
MADS: Fix for getting bones in scene 752
Paul Gilbert
2014-06-03
MADS: Changed several values to constants in action setup
Paul Gilbert
2014-06-03
MADS: Fix drawing of background objects
Paul Gilbert
2014-06-03
MADS: Fix for reverse sprite cycles
Paul Gilbert
2014-06-02
MADS: Implement actions for scene 804
Paul Gilbert
2014-06-01
MADS: Fix for dialog when getting vase
Paul Gilbert
2014-06-01
MADS: Fix for climbing in penthouse window
Paul Gilbert
2014-06-01
MADS: Fix for getting bottle
Paul Gilbert
2014-06-01
MADS: Fix for getting Id card
Paul Gilbert
2014-06-01
MADS: Fix for getting fishing line
Paul Gilbert
2014-06-01
MADS: Fixes for giving batteries to Hermin
Paul Gilbert
2014-06-01
MADS: Fixes for recharging durafail batteries
Paul Gilbert
2014-06-01
MADS: Fix calculating dimensions for dynamic hotspots
Paul Gilbert
2014-06-01
MADS: Use correct article for throwing items over fence
Paul Gilbert
2014-06-01
MADS: Default new games to hard mode
Paul Gilbert
2014-06-01
MADS: Fix for native disappearing in scene 205
Paul Gilbert
2014-06-01
MADS: Fix teleporters to correctly show code rather than room number
Paul Gilbert
2014-06-01
MADS: Fix for making explosives in room 411
Paul Gilbert
2014-06-01
MADS: Show correct article when using items on items
Paul Gilbert
2014-06-01
MADS: Silence gcc conversion warnings
Matthew Hoops
2014-06-01
MADS: Fix Rex's moonwalking
Paul Gilbert
2014-06-01
MADS: Revert no longer needed sprite transparency index calculations
Paul Gilbert
2014-06-01
MADS: Fix selecting inventory items when inventory is scrolled
Paul Gilbert
2014-06-01
MADS: Fix leaving scene 413 to the south
Paul Gilbert
2014-06-01
MADS: Fix dynamic hotspots in scenes with multiple such hotspots
Paul Gilbert
2014-06-01
MADS: Add missing sprites removal from resetScene
Paul Gilbert
2014-06-01
MADS: Minor fixes for sprite asset flags passing
Paul Gilbert
2014-06-01
MADS: Add enum for sprite asset loading flags
Paul Gilbert
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