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2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat
2018-04-29ENGINES: Add a dialog for reporting unknown gamesLothar Serra Mari
Thanks to the great help of @criezy, here's my implementation of an GUI dialog that appears when an unknown game is detected. Features: - Allows copying the data collected by game detector to the clipboard - Allows opening the bug tracker and pre-filling the form fiels This closes https://bugs.scummvm.org/ticket/10435.
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
2010-03-18ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*Max Horn
svn-id: r48283
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2008-09-17Moved base/game.* to engines/game.*Max Horn
svn-id: r34589
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵Christopher Page
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-05-23update make subsystemEugene Sandulenko
svn-id: r22591
2006-02-22Initial version of Cinematique engine evo 1.Eugene Sandulenko
svn-id: r20813
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584