Age | Commit message (Collapse) | Author |
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It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
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Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
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The ID classes are now common to both. The files have been renamed to better illustrate their purpose.
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Thanks to clone2727 for reviewing this patch.
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Currently in some places the RGBA palettes are converted to RGB before they are
set up. There might be a better way, but this should work fine for now.
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svn-id: r55554
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svn-id: r54987
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The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager.
svn-id: r54566
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v1 and v3 (both Windows and Mac) are working, v1 support is in better shape.
svn-id: r54558
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Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!).
svn-id: r54469
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