Age | Commit message (Collapse) | Author |
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
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- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
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- The exit button now appears and is functional
- The intro movies now play on start up
- Add shortcuts for returning to the menu/playing the intro videos again
- Make the text when hitting a boundary match the original
- Change the wording of the browser button message
- Note: The demo's extras.mhk (not the full game's!) is required now
svn-id: r52509
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The sliders are now movable and reset properly. The combination defined in the lab journal works on all the domes too.
svn-id: r52476
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svn-id: r52215
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transition used when turning pages.
svn-id: r50336
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but not the trap book (happens at the end of the game).
svn-id: r50280
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svn-id: r49195
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Mohawk is not enabled) so SCI can use the code.
svn-id: r49165
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
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svn-id: r48731
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videos); minor cleanup.
svn-id: r48028
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svn-id: r47541
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LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
svn-id: r47429
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svn-id: r47358
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found this style a bit unusual, but I value consistency.)
svn-id: r46734
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svn-id: r46727
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