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path: root/engines/mohawk/livingbooks.cpp
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2010-11-30MOHAWK: fix LB playback seek behaviourAlyssa Milburn
svn-id: r54675
2010-11-30MOHAWK: tidy up LBLiveTextItem codeAlyssa Milburn
svn-id: r54674
2010-11-30MOHAWK: fix LBAnimation start/seek behaviourAlyssa Milburn
svn-id: r54673
2010-11-30MOHAWK: don't try reading non-existent messagesAlyssa Milburn
svn-id: r54661
2010-11-30MOHAWK: silence harmless case of a LB warningAlyssa Milburn
svn-id: r54660
2010-11-29MOHAWK: implement hardcoded Living Books 1.0 codeAlyssa Milburn
svn-id: r54657
2010-11-29MOHAWK: implement hard-coded LB language/options GUIAlyssa Milburn
svn-id: r54656
2010-11-29MOHAWK: don't start animations in LBAnimation::seekAlyssa Milburn
svn-id: r54655
2010-11-29MOHAWK: move GF_NO_READONLY check to after actual page loadAlyssa Milburn
svn-id: r54652
2010-11-29MOHAWK: implement more of LBLiveTextItemAlyssa Milburn
svn-id: r54651
2010-11-29MOHAWK: read command messages, so LB doesn't just error outAlyssa Milburn
svn-id: r54650
2010-11-29MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3Matthew Hoops
svn-id: r54570
2010-11-29MOHAWK: Set Maggie's Farmyard Adventure as an LB gameMatthew Hoops
The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager. svn-id: r54566
2010-11-28MOHAWK: Add basic Living Books support (all credit goes to fuzzie!)Matthew Hoops
v1 and v3 (both Windows and Mac) are working, v1 support is in better shape. svn-id: r54558
2010-11-25MOHAWK: Cleanup image surface handlingMatthew Hoops
- Renamed ImageData to MohawkSurface - Added offset x/y fields to MohawkSurface - The image cache now stores MohawkSurface pointers - Switched Living Books to 8bpp mode (it requires that in the end anyway) svn-id: r54468
2010-11-23MOHAWK: Pass objs by const ref not by valueMax Horn
svn-id: r54443
2010-11-22MOHAWK: Have MohawkResource::open() return a bool for success/failureMatthew Hoops
svn-id: r54418
2010-11-20MOHAWK: Cleanup resource handlingMatthew Hoops
- Renamed getRawData() to getResource() - Add a getResource() and hasResource() function for named resources - Other minor formatting changes svn-id: r54396
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵Matthew Hoops
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵Max Horn
header common/types.h svn-id: r47180
2009-12-30MOHAWK: Reduce header interdependenciesMax Horn
svn-id: r46782
2009-12-30MOHAWK: Stop using String::emptyStringMax Horn
svn-id: r46780
2009-12-30Re-indentet switch() blocks to follow ScummVM indentation style. (I've alwaysTorbjörn Andersson
found this style a bit unusual, but I value consistency.) svn-id: r46734
2009-12-29Add Mohawk engine code. Part 1/3: main code.Eugene Sandulenko
svn-id: r46727