Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-29 | MOHAWK: MYST: Introduce a main menu stack | Bastien Bouclet | |
Used in the 25th Anniversary edition of Myst ME | |||
2018-06-13 | MOHAWK: MYST: Extract a Card class out of the main engine class | Bastien Bouclet | |
This is to allow having multiple cards loaded at the same time in the future. | |||
2017-07-22 | MOHAWK: Myst: Move the sound code to its own class | Bastien Bouclet | |
2017-07-03 | MOHAWK: Rewrite the Riven movie manager | Bastien Bouclet | |
2017-07-03 | MOHAWK: Move Riven inventory code to a new class | Bastien Bouclet | |
2017-07-03 | MOHAWK: Move the external commands to their respective stacks | Bastien Bouclet | |
2017-07-03 | MOHAWK: Prepare empty classes for the Riven stacks | Bastien Bouclet | |
2017-07-03 | MOHAWK: Move Riven's name lists to a separate class | Bastien Bouclet | |
2017-07-03 | MOHAWK: Move Riven's Card to a separate object | Bastien Bouclet | |
2016-08-11 | MOHAWK: Add a Riven specific sound manager | Bastien Bouclet | |
- Add ambient sound fading - Fix ambient sound volume to use the list-level volume | |||
2012-03-10 | MOHAWK: Split the graphics classes into their own files | Matthew Hoops | |
2011-11-26 | MOHAWK: Add the start of support for LBXDataFile. | Alyssa Milburn | |
2011-03-28 | MOHAWK: Allow disabling of Riven compilation | Matthew Hoops | |
2011-03-28 | MOHAWK: Allow disabling compiling cstime | Matthew Hoops | |
2011-03-28 | MOHAWK: Allow disabling compilation of Myst | Matthew Hoops | |
2011-02-13 | MOHAWK: Remove Myst's var store from the build since it is not used | Bastien Bouclet | |
anymore. Keep the files are to be kept around for reference until Mechanical is finished. | |||
2011-01-21 | MOHAWK: Add support for installer files from Riven and other Broderbund games | Matthew Hoops | |
svn-id: r55368 | |||
2011-01-20 | MOHAWK: Add CSTime engine. | Alyssa Milburn | |
svn-id: r55362 | |||
2011-01-20 | MOHAWK: Add shared view code. | Alyssa Milburn | |
The design/code here is still very much in flux, because it's still unclear exactly how the code is used by some games. svn-id: r55361 | |||
2011-01-12 | MOHAWK: Add a basic LBCode implementation. | Alyssa Milburn | |
This is enough for the Rugrats Adventure Game to play the introduction videos, but is still in a very preliminary state. svn-id: r55215 | |||
2010-12-26 | MOHAWK: Move myst_saveload.* to myst_state.* | Matthew Hoops | |
svn-id: r55045 | |||
2010-12-01 | MOHAWK: Split makingof and preview opcodes into their own class (and now all ↵ | Matthew Hoops | |
are separate) svn-id: r54723 | |||
2010-12-01 | MOHAWK: Split intro and demo opcodes into their own classes | Matthew Hoops | |
svn-id: r54706 | |||
2010-12-01 | MOHAWK: Split the demo slideshow opcodes into their own class | Matthew Hoops | |
svn-id: r54705 | |||
2010-12-01 | MOHAWK: Split d'ni opcodes into their own class | Matthew Hoops | |
svn-id: r54699 | |||
2010-12-01 | MOHAWK: Split mechanical opcodes into their own class | Matthew Hoops | |
svn-id: r54692 | |||
2010-12-01 | MOHAWK: Split channelwood opcodes into their own class | Matthew Hoops | |
svn-id: r54691 | |||
2010-11-30 | MOHAWK: Split out stoneship opcodes into their own class | Matthew Hoops | |
svn-id: r54689 | |||
2010-11-30 | MOHAWK: Split Myst credits code into a separate class | Matthew Hoops | |
svn-id: r54677 | |||
2010-11-29 | MOHAWK: Move Myst stack-specific code to its own directory | Matthew Hoops | |
svn-id: r54648 | |||
2010-11-29 | MOHAWK : Move area classes to their own file | Bastien Bouclet | |
svn-id: r54598 | |||
2010-11-29 | MOHAWK: Start splitting Myst scripts into one class per Stack. | Bastien Bouclet | |
svn-id: r54592 | |||
2010-11-25 | MOHAWK: Refactor cursor handling | Matthew Hoops | |
Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!). svn-id: r54469 | |||
2010-05-24 | Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac. | Matthew Hoops | |
svn-id: r49195 | |||
2010-05-23 | Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when ↵ | Matthew Hoops | |
Mohawk is not enabled) so SCI can use the code. svn-id: r49165 | |||
2010-02-17 | Mohawk : Adding resource cache class and integrating into Myst engine. | David Turner | |
The resource caching trades increased memory usage against disk access. This functionality can be disabled and enabled by the console "cache" command. svn-id: r48080 | |||
2010-02-10 | Add support for the Motion JPEG codec (used in some Myst ME 10th Anniversary ↵ | Matthew Hoops | |
videos); minor cleanup. svn-id: r48028 | |||
2010-01-22 | Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵ | Matthew Hoops | |
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429 | |||
2009-12-29 | Add Mohawk engine code. Part 1/3: main code. | Eugene Sandulenko | |
svn-id: r46727 |