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path: root/engines/mohawk/module.mk
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2012-03-10MOHAWK: Split the graphics classes into their own filesMatthew Hoops
2011-11-26MOHAWK: Add the start of support for LBXDataFile.Alyssa Milburn
2011-03-28MOHAWK: Allow disabling of Riven compilationMatthew Hoops
2011-03-28MOHAWK: Allow disabling compiling cstimeMatthew Hoops
2011-03-28MOHAWK: Allow disabling compilation of MystMatthew Hoops
2011-02-13MOHAWK: Remove Myst's var store from the build since it is not usedBastien Bouclet
anymore. Keep the files are to be kept around for reference until Mechanical is finished.
2011-01-21MOHAWK: Add support for installer files from Riven and other Broderbund gamesMatthew Hoops
svn-id: r55368
2011-01-20MOHAWK: Add CSTime engine.Alyssa Milburn
svn-id: r55362
2011-01-20MOHAWK: Add shared view code.Alyssa Milburn
The design/code here is still very much in flux, because it's still unclear exactly how the code is used by some games. svn-id: r55361
2011-01-12MOHAWK: Add a basic LBCode implementation.Alyssa Milburn
This is enough for the Rugrats Adventure Game to play the introduction videos, but is still in a very preliminary state. svn-id: r55215
2010-12-26MOHAWK: Move myst_saveload.* to myst_state.*Matthew Hoops
svn-id: r55045
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ↵Matthew Hoops
are separate) svn-id: r54723
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
svn-id: r54706
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
svn-id: r54705
2010-12-01MOHAWK: Split d'ni opcodes into their own classMatthew Hoops
svn-id: r54699
2010-12-01MOHAWK: Split mechanical opcodes into their own classMatthew Hoops
svn-id: r54692
2010-12-01MOHAWK: Split channelwood opcodes into their own classMatthew Hoops
svn-id: r54691
2010-11-30MOHAWK: Split out stoneship opcodes into their own classMatthew Hoops
svn-id: r54689
2010-11-30MOHAWK: Split Myst credits code into a separate classMatthew Hoops
svn-id: r54677
2010-11-29MOHAWK: Move Myst stack-specific code to its own directoryMatthew Hoops
svn-id: r54648
2010-11-29MOHAWK : Move area classes to their own fileBastien Bouclet
svn-id: r54598
2010-11-29MOHAWK: Start splitting Myst scripts into one class per Stack.Bastien Bouclet
svn-id: r54592
2010-11-25MOHAWK: Refactor cursor handlingMatthew Hoops
Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!). svn-id: r54469
2010-05-24Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.Matthew Hoops
svn-id: r49195
2010-05-23Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when ↵Matthew Hoops
Mohawk is not enabled) so SCI can use the code. svn-id: r49165
2010-02-17Mohawk : Adding resource cache class and integrating into Myst engine.David Turner
The resource caching trades increased memory usage against disk access. This functionality can be disabled and enabled by the console "cache" command. svn-id: r48080
2010-02-10Add support for the Motion JPEG codec (used in some Myst ME 10th Anniversary ↵Matthew Hoops
videos); minor cleanup. svn-id: r48028
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵Matthew Hoops
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429
2009-12-29Add Mohawk engine code. Part 1/3: main code.Eugene Sandulenko
svn-id: r46727