Age | Commit message (Collapse) | Author |
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Clicking on any of the image boxes would fall through to the case
where it checks if you are picking up or putting away the white
page, which just doesn't make any sense. It didn't have any
noticeable impact on the game, because that case only does
something if the hiding place for the white page is open, and
apparently that can only happen while you're at that hiding place.
I have verified that it's still possible to get the white page,
and that it's still possible to raise the sunken ship.
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zero (patch from P. Monnerat)
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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original, to fix a crash in the clock tower.
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draws to mimic older hardware.
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Some backends may break as I only compiled SDL
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svn-id: r55861
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svn-id: r55814
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svn-id: r55479
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svn-id: r55439
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svn-id: r55314
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between versions
svn-id: r55312
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reset lever in Myst ME.
CL1WLFCH.MOV is not the same for Myst ME and Myst win31. The proper fix will need backwards playing for QT movies.
svn-id: r55310
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svn-id: r55308
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svn-id: r55253
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svn-id: r55244
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svn-id: r55230
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svn-id: r55209
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svn-id: r55208
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svn-id: r55187
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svn-id: r55110
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svn-id: r55109
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svn-id: r55106
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svn-id: r55104
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observatory sliders
svn-id: r55096
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Fix a off by one graphical glitch that happened when moving sliders.
Implement opcode 300.
svn-id: r55092
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observatory buttons
svn-id: r55065
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svn-id: r55063
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svn-id: r55045
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