Age | Commit message (Collapse) | Author |
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This will break movies called by scripts until event handling is
decorrelated from script calls.
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Fixes #9916.
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This was a regression from the default palette change.
Fixes #9567.
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Fixes #7093.
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Was a regression introduced in 085f3700f7cd6ddb23abe3719ca21b7025695da4
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Fixes it not being updated.
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The original did not set the argument to wait until the foreground
sound has finished before playing the background sound, so it's fine to
play both at the same time.
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Clicking on any of the image boxes would fall through to the case
where it checks if you are picking up or putting away the white
page, which just doesn't make any sense. It didn't have any
noticeable impact on the game, because that case only does
something if the hiding place for the white page is open, and
apparently that can only happen while you're at that hiding place.
I have verified that it's still possible to get the white page,
and that it's still possible to raise the sunken ship.
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zero (patch from P. Monnerat)
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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original, to fix a crash in the clock tower.
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draws to mimic older hardware.
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Some backends may break as I only compiled SDL
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svn-id: r55861
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svn-id: r55814
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svn-id: r55479
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svn-id: r55439
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svn-id: r55314
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between versions
svn-id: r55312
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