Age | Commit message (Collapse) | Author |
|
Also simplify video filename construction.
|
|
The new screen update strategy does not allow scripts to draw twice at
the same location for blinking.
|
|
|
|
|
|
|
|
It now more closely matches the original. Effect sounds are now stopped
when resuming background sounds.
Fixes #9574, Fixes #9920.
|
|
|
|
|
|
|
|
Fixes #9921.
|
|
|
|
This should hopefully prevent Windows from showing a 'busy' cursor.
Fixes Trac#9570.
|
|
|
|
|
|
The rotation speed no longer goes directly to the maximum possible
speed after one second.
This bug also happened in the original.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Some backends may break as I only compiled SDL
|
|
|
|
|
|
|
|
code.
svn-id: r55486
|
|
svn-id: r55314
|
|
between versions
svn-id: r55312
|
|
svn-id: r55109
|
|
svn-id: r55045
|
|
svn-id: r55041
|
|
svn-id: r54954
|
|
- Initial card state is drawn to the back buffer
- Script driven updates are drawn to the front buffer
Allows opcode 28 (copy back buffer to screen) and opcodes 29/33 (copy image to screen / back buffer) to work properly.
Fixes among others the generator room lights, and the matchbox.
svn-id: r54907
|
|
svn-id: r54758
|
|
completed !
svn-id: r54720
|
|
svn-id: r54693
|
|
needed anymore thanks to keeping the old stack when changing stack.
svn-id: r54686
|
|
svn-id: r54654
|
|
svn-id: r54648
|