Age | Commit message (Collapse) | Author |
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Thanks to digitall for the report
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Both the simulation and the actual rotation.
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VideoDecoder upgrade & partial rewrite
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The Mac version of Myst ME is actually not Mohawk and is instead closer to the engine used in Myst3.
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This name change accompanies a slight meaning change; now it means the current time position from the beginning of the video and not from starting the video.
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Thanks to sev and clone2727 for respectively spotting and fixing the issue.
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zero (patch from P. Monnerat)
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Demo.
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- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue()
- Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped.
- When bird is singing, play sound continuously.
- When operating the fortress elevator, keep the engine sound active while the elevator is moving.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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original, to fix a crash in the clock tower.
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draws to mimic older hardware.
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Fortress rotation simulator controls.
QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206).
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Fortress rotation controls.
QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205).
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Some backends may break as I only compiled SDL
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