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path: root/engines/mohawk/riven_external.cpp
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2011-03-23MOHAWK: Use direct access on the hashmap for Riven variables nowMatthew Hoops
2011-03-22MOHAWK: Implement xrwindowsetupMatthew Hoops
2011-03-21MOHAWK: Minor cleanup and consistency fixesMatthew Hoops
2011-03-21MOHAWK: Implement the prison viewerMatthew Hoops
2011-03-20MOHAWK: Implement the Ytram trapMatthew Hoops
2011-03-09MOHAWK: Remove outdated TODOMatthew Hoops
2011-03-09MOHAWK: Correct start times for Riven creditsMatthew Hoops
2011-03-09MOHAWK: Add initial support for the Riven credits sequenceMatthew Hoops
The credits start too early for a few of the end game sequences, but otherwise works well (minus missing fade support, but that is throughout the game anyway).
2011-03-07MOHAWK: Make Riven use original executables for cursorsMatthew Hoops
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
2011-02-14MOHAWK: Correct the variable used for the lab book in RivenMatthew Hoops
2011-02-07VIDEO: Replace Video::VideoTimestamp with Audio::TimestampMax Horn
svn-id: r55814
2011-01-24MOHAWK: Recheck the current hotspot if a script has changed the enabled ↵Matthew Hoops
hotspots in Riven svn-id: r55493
2011-01-23VIDEO: Move video classes to Video:: namespaceEugene Sandulenko
svn-id: r55479
2011-01-18MOHAWK: Rename some VideoManager functions so we have some unified naming ↵Matthew Hoops
between versions svn-id: r55312
2011-01-18MOHAWK: Implement the whark response to the red lightMatthew Hoops
svn-id: r55300
2011-01-18MOHAWK: Implement the village part of the left viewer on gspitMatthew Hoops
svn-id: r55299
2011-01-18MOHAWK: Implement xgrviewer so the right viewer on gspit is usableMatthew Hoops
svn-id: r55282
2011-01-17MOHAWK: Implement the Riven pin controlsMatthew Hoops
svn-id: r55278
2011-01-14MOHAWK: Simplify some codeMatthew Hoops
svn-id: r55242
2011-01-11MOHAWK: Implement Riven's whark number puzzleMatthew Hoops
svn-id: r55207
2011-01-11MOHAWK: Play the telescope moving video (now that seeking is available :))Matthew Hoops
svn-id: r55205
2010-12-09MOHAWK: Allow background videos to be played/manipulated with resource handlesAlyssa Milburn
svn-id: r54843
2010-11-25MOHAWK: Refactor cursor handlingMatthew Hoops
Cursor handling has now been moved to a new CursorManager class (which is subclassed for Myst/Riven) from the GraphicsManager classes. This will be needed for Living Books which will have a class for Windows and Mac cursors (coming soon!). svn-id: r54469
2010-11-23MOHAWK: Find the small marble images by string; should fix German versionMatthew Hoops
svn-id: r54431
2010-11-22MOHAWK: Fix gspit dome from always openingMatthew Hoops
svn-id: r54417
2010-11-22MOHAWK: Switch slider bitmap ID's to matching via string; fixes some versionsMatthew Hoops
svn-id: r54416
2010-11-19MOHAWK: Implement an image cache systemMatthew Hoops
This should greatly improve the performance in Myst (especially Myst ME, which uses the slow JPEG decoder). This should also slightly improve the Riven performance; the sliders now work a bit better. svn-id: r54388
2010-11-19MOHAWK: Implement another Riven demo externalMatthew Hoops
xademoquit() is called from card 12 when clicking anywhere but the system requirements (which is why I hadn't noticed it earlier). I've also stubbed another demo function (xaexittomain()), called from an unused card's script for completeness. svn-id: r54359
2010-09-15MOHAWK: Finish implementation of the Riven Marble PuzzleMatthew Hoops
You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions. svn-id: r52735
2010-09-09MOHAWK: Add initial work on the Riven marble puzzleMatthew Hoops
The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet. svn-id: r52661
2010-09-08MOHAWK: Implement blocking sound in RivenMatthew Hoops
Sounds that set the third argument of the playSound opcode to 1 (wherever they may be) will now block. The volume parameter of playSound is also now honored. Merge the Myst sound blocking code with this too. svn-id: r52643
2010-09-07MOHAWK: Sound cleanupMatthew Hoops
Merge the Riven sound file code with the main Riven resource code and remove the mainSoundFile parameter from Sound::playSound(). Reasoning: The sound id's do not collide with the sound id's in the main data files. The sound archives only exist because the original CD version had the ability to choose between low and high quality audio. svn-id: r52631
2010-09-07MOHAWK: Add stopping sounds to the telescope functionsMatthew Hoops
svn-id: r52628
2010-09-07MOHAWK: Implement xgplateau3160_dopoolsMatthew Hoops
The pools of water will now always show the video of returning to the "off" state. svn-id: r52626
2010-09-07MOHAWK: Fix the boiler puzzle videosMatthew Hoops
svn-id: r52621
2010-09-05MOHAWK: CleanupMatthew Hoops
- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually - Some minor function signature changes (const!) - Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable - Use solely Common::String in getVar() svn-id: r52538
2010-09-03MOHAWK: Improve support for the Riven DemoMatthew Hoops
- The exit button now appears and is functional - The intro movies now play on start up - Add shortcuts for returning to the menu/playing the intro videos again - Make the text when hitting a boundary match the original - Change the wording of the browser button message - Note: The demo's extras.mhk (not the full game's!) is required now svn-id: r52509
2010-09-01MOHAWK: Cleanup mouse cursor position handling in RivenMatthew Hoops
This fixes some cursors showing up incorrectly if the cursor moved during ie. a video and then the card changes. Also, remove an unneeded rect check in loadHotspots() that's from the ancient times before script size calculation was fixed and some warnings that don't affect gameplay. svn-id: r52487
2010-09-01MOHAWK: Implement xbookclickMatthew Hoops
It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work). svn-id: r52482
2010-08-31MOHAWK: Implement functionality for the dome slidersMatthew Hoops
The sliders are now movable and reset properly. The combination defined in the lab journal works on all the domes too. svn-id: r52476
2010-08-23MOHAWK: Fix xgwatch in the DVD version, which uses sounds in a different ↵Matthew Hoops
location svn-id: r52302
2010-08-23MOHAWK: Add initial work for the dome slidersMatthew Hoops
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292
2010-08-19MOHAWK: Draw in the dome combination in the lab journalMatthew Hoops
svn-id: r52216
2010-08-19MOHAWK: Draw in the telescope combination in Catherine's journalMatthew Hoops
svn-id: r52215
2010-06-26Add a debug console command to Riven for displaying combinations to puzzles.Matthew Hoops
svn-id: r50338
2010-06-26Add the page turning sound for the Riven journals and stub off the swipe ↵Matthew Hoops
transition used when turning pages. svn-id: r50336
2010-06-24Implement the rest of xvalvecontrol for the boiler puzzle in Riven, ↵Matthew Hoops
initialize a variable for the boiler platform switch. svn-id: r50200
2010-06-22Fully implement xvga1300_carriage, the gallow's carriage is now fully usable.Matthew Hoops
svn-id: r50139
2010-06-22Finish implementation of the jspit elevator logic.Matthew Hoops
svn-id: r50136
2010-06-02In Riven, if we get a change card opcode on a mouse down event, ignore the ↵Matthew Hoops
next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup. svn-id: r49393