Age | Commit message (Collapse) | Author |
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You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions.
svn-id: r52735
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
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Sounds that set the third argument of the playSound opcode to 1 (wherever they may be) will now block. The volume parameter of playSound is also now honored. Merge the Myst sound blocking code with this too.
svn-id: r52643
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Merge the Riven sound file code with the main Riven resource code and remove the mainSoundFile parameter from Sound::playSound(). Reasoning: The sound id's do not collide with the sound id's in the main data files. The sound archives only exist because the original CD version had the ability to choose between low and high quality audio.
svn-id: r52631
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svn-id: r52628
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The pools of water will now always show the video of returning to the "off" state.
svn-id: r52626
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svn-id: r52621
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- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
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- The exit button now appears and is functional
- The intro movies now play on start up
- Add shortcuts for returning to the menu/playing the intro videos again
- Make the text when hitting a boundary match the original
- Change the wording of the browser button message
- Note: The demo's extras.mhk (not the full game's!) is required now
svn-id: r52509
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This fixes some cursors showing up incorrectly if the cursor moved during ie. a video and then the card changes. Also, remove an unneeded rect check in loadHotspots() that's from the ancient times before script size calculation was fixed and some warnings that don't affect gameplay.
svn-id: r52487
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It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work).
svn-id: r52482
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The sliders are now movable and reset properly. The combination defined in the lab journal works on all the domes too.
svn-id: r52476
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location
svn-id: r52302
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While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next.
svn-id: r52292
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svn-id: r52216
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svn-id: r52215
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svn-id: r50338
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transition used when turning pages.
svn-id: r50336
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initialize a variable for the boiler platform switch.
svn-id: r50200
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svn-id: r50139
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svn-id: r50136
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next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup.
svn-id: r49393
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svn-id: r49237
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using the sliders).
svn-id: r49208
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Mohawk is not enabled) so SCI can use the code.
svn-id: r49165
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changeToCard(0)).
svn-id: r48134
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algorithm much better.
svn-id: r48075
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svn-id: r48073
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svn-id: r48072
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for the dome and prison combinations.
svn-id: r48070
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svn-id: r48037
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svn-id: r47541
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svn-id: r46782
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found this style a bit unusual, but I value consistency.)
svn-id: r46734
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svn-id: r46727
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