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path: root/engines/mohawk/riven_external.h
AgeCommit message (Collapse)Author
2011-03-20MOHAWK: Implement the Ytram trapMatthew Hoops
2011-03-09MOHAWK: Correct start times for Riven creditsMatthew Hoops
2011-01-17MOHAWK: Implement the Riven pin controlsMatthew Hoops
svn-id: r55278
2011-01-11MOHAWK: Implement Riven's whark number puzzleMatthew Hoops
svn-id: r55207
2010-11-22MOHAWK: Switch slider bitmap ID's to matching via string; fixes some versionsMatthew Hoops
svn-id: r54416
2010-11-19MOHAWK: Implement another Riven demo externalMatthew Hoops
xademoquit() is called from card 12 when clicking anywhere but the system requirements (which is why I hadn't noticed it earlier). I've also stubbed another demo function (xaexittomain()), called from an unused card's script for completeness. svn-id: r54359
2010-09-15MOHAWK: Finish implementation of the Riven Marble PuzzleMatthew Hoops
You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions. svn-id: r52735
2010-09-09MOHAWK: Add initial work on the Riven marble puzzleMatthew Hoops
The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet. svn-id: r52661
2010-09-03MOHAWK: Improve support for the Riven DemoMatthew Hoops
- The exit button now appears and is functional - The intro movies now play on start up - Add shortcuts for returning to the menu/playing the intro videos again - Make the text when hitting a boundary match the original - Change the wording of the browser button message - Note: The demo's extras.mhk (not the full game's!) is required now svn-id: r52509
2010-09-01MOHAWK: Implement xbookclickMatthew Hoops
It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work). svn-id: r52482
2010-08-31MOHAWK: Implement functionality for the dome slidersMatthew Hoops
The sliders are now movable and reset properly. The combination defined in the lab journal works on all the domes too. svn-id: r52476
2010-08-23MOHAWK: Add initial work for the dome slidersMatthew Hoops
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292
2010-06-26Add a debug console command to Riven for displaying combinations to puzzles.Matthew Hoops
svn-id: r50338
2010-05-25Implement *scpbtn and *_domecheck. The domes can now be opened/closed (not ↵Matthew Hoops
using the sliders). svn-id: r49208
2010-02-16Move Riven variable randomization to initVars() and implement randomization ↵Matthew Hoops
for the dome and prison combinations. svn-id: r48070
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-29Add Mohawk engine code. Part 1/3: main code.Eugene Sandulenko
svn-id: r46727