Age | Commit message (Collapse) | Author |
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svn-id: r55278
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svn-id: r55207
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svn-id: r54416
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xademoquit() is called from card 12 when clicking anywhere but the system requirements (which is why I hadn't noticed it earlier). I've also stubbed another demo function (xaexittomain()), called from an unused card's script for completeness.
svn-id: r54359
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You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions.
svn-id: r52735
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
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- The exit button now appears and is functional
- The intro movies now play on start up
- Add shortcuts for returning to the menu/playing the intro videos again
- Make the text when hitting a boundary match the original
- Change the wording of the browser button message
- Note: The demo's extras.mhk (not the full game's!) is required now
svn-id: r52509
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It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work).
svn-id: r52482
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The sliders are now movable and reset properly. The combination defined in the lab journal works on all the domes too.
svn-id: r52476
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While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next.
svn-id: r52292
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svn-id: r50338
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using the sliders).
svn-id: r49208
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for the dome and prison combinations.
svn-id: r48070
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svn-id: r47541
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svn-id: r46727
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