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path: root/engines/mohawk/riven_graphics.cpp
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2017-09-20MOHAWK: Riven: Move the water effect to its own classBastien Bouclet
Fixes the per frame scripts being leaked. Fixes #10215.
2017-08-05MOHAWK: Riven: Ensure the entire view is drawn when pan transitions completeBastien Bouclet
Fixes #10063.
2017-07-29MOHAWK: Riven: Let the gameloop gracefully end when quittingBastien Bouclet
Prevents the quit confirmation dialog from being displayed at the end of the game's ending if it is enabled. Fixes #9943.
2017-07-15MOHAWK: Riven: Stop sending empty rects when drawing transitionsBastien Bouclet
Fixes #9947.
2017-07-14MOHAWK: Riven: Implement transition offsetsBastien Bouclet
The games tries to match objects between the old and new card by offsetting the transition of the new card. Fixes #9947.
2017-07-10MOHAWK: Riven: Clear the effects screen at the beginning of creditsBastien Bouclet
It is used as a source for the fade from black effect. Ensures the first fading effect fades from black and not the previous view. Fixes #9929, #9930, #9931, #9932, #9933.
2017-07-09MOHAWK: Riven: Fix ending video not playing when using the trap bookBastien Bouclet
Fixes #9911.
2017-07-03MOHAWK: Check the Books external commands against the originalBastien Bouclet
2017-07-03MOHAWK: Don't update the screen immediatly after drawingBastien Bouclet
Updating the screen needs to happen exactly once at the end of each game loop.
2017-07-03MOHAWK: Rewrite the Riven movie managerBastien Bouclet
2017-07-03MOHAWK: Rework stack frame updates to work like the originalBastien Bouclet
2017-07-03MOHAWK: Pass rects by const reference in Riven's graphics managerBastien Bouclet
2017-07-03MOHAWK: Implement card transitions for RivenBastien Bouclet
2017-07-03MOHAWK: Use an enum for Riven's transition typesBastien Bouclet
2017-07-03MOHAWK: Move Riven inventory code to a new classBastien Bouclet
2017-07-03MOHAWK: Implement the (fire)flies effect mainly used in jungle islandBastien Bouclet
2017-07-03MOHAWK: Only allow a single pixel format in Riven to simplify the implementationBastien Bouclet
2017-07-03MOHAWK: Introduce the effects intermediary screenBastien Bouclet
2017-07-03MOHAWK: Rename the card and stack accessorsBastien Bouclet
2017-07-03MOHAWK: Move the resource names to RivenStackBastien Bouclet
2017-07-03MOHAWK: Introduce a new RivenStack classBastien Bouclet
2017-07-03MOHAWK: Chane Riven's graphics manager to automatically handle screen updatesBastien Bouclet
2017-07-03MOHAWK: Move PLST handling to the RivenCard classBastien Bouclet
2017-07-03MOHAWK: Remove the current card id from the Riven engine classBastien Bouclet
2016-08-11MOHAWK: Add a Riven specific sound managerBastien Bouclet
- Add ambient sound fading - Fix ambient sound volume to use the list-level volume
2016-06-01MOHAWK: Initialize some more variablesStrangerke
2014-05-03MOHAWK: Use original stack ID mapping for RivenMatthew Hoops
2014-02-18MOHAWK: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-03MOHAWK: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MOHAWK: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2012-06-16MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-03-10MOHAWK: Split the graphics classes into their own filesMatthew Hoops