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path: root/engines/mohawk/riven_scripts.h
AgeCommit message (Collapse)Author
2012-03-10MOHAWK: Split the graphics classes into their own filesMatthew Hoops
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2011-06-14MOHAWK: Finish implementation of Riven's storeMovieOpcode opcodeMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-22MOHAWK: Begin to implement Riven opcode 38Matthew Hoops
Also, renamed it to better reflect its purpose
2011-01-23MOHAWK: Cleanup Riven opcode 12 (now known as stopSound())Matthew Hoops
svn-id: r55457
2011-01-18MOHAWK: Rename some VideoManager functions so we have some unified naming ↵Matthew Hoops
between versions svn-id: r55312
2010-11-23MOHAWK: Pass objs by const ref not by valueMax Horn
svn-id: r54443
2010-09-01MOHAWK: Implement xbookclickMatthew Hoops
It is now possible to trap Gehn in the trap book. Side note: Riven is now completable from the beginning provided you know the D'ni number system already (and the marble puzzle is just hacked to always work). svn-id: r52482
2010-07-09Introduce the RivenScriptManager to keep track of scripts and free them when ↵Matthew Hoops
required. The old way of using SharedPtr was quite hacky and didn't work properly when talking to Gehn in ospit. svn-id: r50761
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-29Add Mohawk engine code. Part 1/3: main code.Eugene Sandulenko
svn-id: r46727