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path: root/engines/mohawk/sound.h
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2010-09-08MOHAWK: Implement blocking sound in RivenMatthew Hoops
Sounds that set the third argument of the playSound opcode to 1 (wherever they may be) will now block. The volume parameter of playSound is also now honored. Merge the Myst sound blocking code with this too. svn-id: r52643
2010-09-07MOHAWK: Sound cleanupMatthew Hoops
Merge the Riven sound file code with the main Riven resource code and remove the mainSoundFile parameter from Sound::playSound(). Reasoning: The sound id's do not collide with the sound id's in the main data files. The sound archives only exist because the original CD version had the ability to choose between low and high quality audio. svn-id: r52631
2010-02-26Cleanup the sound code a bit.Matthew Hoops
svn-id: r48133
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-24Fill in the unknown values of the ADPC chunk in Mohawk sounds and update ↵Matthew Hoops
comments. svn-id: r47528
2010-01-22Always loop sounds declared in the VIEW resources of Myst. While Myst ↵Matthew Hoops
specifies in the metadata of its sound resources, Myst ME does not have that feature so we have to specify the looping. Looping now works in Myst ME. svn-id: r47431
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵Matthew Hoops
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429
2009-12-30Removed some unnecessary whitespace. Changed some spaces to tabs.Torbjörn Andersson
svn-id: r46735
2009-12-29Add Mohawk engine code. Part 1/3: main code.Eugene Sandulenko
svn-id: r46727