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2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25MOHAWK: Fix warning about uninitialized varMax Horn
2011-05-19MOHAWK: Compensate movie encoding difference between Myst ME and Myst ↵Bastien Bouclet
original, to fix a crash in the clock tower.
2011-05-17MOHAWK: Name the RandomSource used for mystMax Horn
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-15MOHAWK: Fix loading a Myst savegame from the launcher.Bastien Bouclet
2011-05-15MOHAWK: Display a black screen while changing stack. Default to an empty cursor.Bastien Bouclet
2011-05-15MOHAWK: Implement "Show Map" feature for Myst MEBastien Bouclet
2011-05-15MOHAWK: Play a sound when dropping a pageBastien Bouclet
2011-05-14MOHAWK: Fix background music restarting when changing cards in original MystBastien Bouclet
2011-05-14MOHAWK: Implement page drop button for MystBastien Bouclet
2011-05-14MOHAWK: Fix Myst backgrounds being draw one pixel too low on some cards.Bastien Bouclet
Happened in Myst's Generator cave.
2011-05-14MOHAWK: When running scripts in Myst, add delays when necessary between ↵Bastien Bouclet
draws to mimic older hardware.
2011-05-14MOHAWK: Implement Mechanical opcodes 115, 116, 117, 118, 119 and 120. ↵Bastien Bouclet
Fortress rotation simulator controls. QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206).
2011-05-14MOHAWK: Implement Mechanical opcodes 109, 110, 111, 112, 113 and 114. ↵Bastien Bouclet
Fortress rotation controls. QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205).
2011-05-13MOHAWK: Stub another two LB script functions.Alyssa Milburn
2011-05-13MOHAWK: Add/improve LB debug output a little.Alyssa Milburn
2011-05-13MOHAWK: Add basic LBProxyItem support.Alyssa Milburn
2011-05-12MOHAWK: Implement Mechanical opcodes 101, 103 and 202. Singing Bird.Bastien Bouclet
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05MOHAWK: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-02MOHAWK: Add detection for the seussabc Mac demoMatthew Hoops
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-30MOHAWK: Fix CSTime-only builds.Alyssa Milburn
2011-04-28MOHAWK: Remove duplicate #includeOri Avtalion
2011-04-28MOHAWK: Fix compilation when only default engines are enabledOri Avtalion
2011-04-28MOHAWK: Fix compilationOri Avtalion
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-28NOHAWK: Add detection for Just Grandma and Me 1.0.Alyssa Milburn
2011-04-24MOHAWK: Add detection for The Berenstain Bears In The Dark.Alyssa Milburn
2011-04-24MOHAWK: Add detection for Arthur's Birthday.Alyssa Milburn
2011-04-22MOHAWK: Silence MSVC warning (bug #3290528)Littleboy
2011-04-21MOHAWK: Don't initialize a null pointer, to make VS2010 happy.Bastien Bouclet
2011-04-18MOHAWK: Speed up drawRLE8 a bit.Alyssa Milburn
2011-04-17MOHAWK: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17MOHAWK: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-13MOHAWK: Stupid padding fix.Alyssa Milburn
2011-04-13AUDIO: Split the Intel DVI ADPCM into its own classMatthew Hoops
IMA is really just the definition on how to decode a sample from a nibble, DVI is just a way for those nibbles to be stored in the stream.
2011-04-13MOHAWK: LB's 'self' is case-insensitiveAlyssa Milburn
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2011-04-11MOHAWK: Add Default Values to LB NotifyEvent Constructor.D G Turner
This silences a number of warnings about possible uninitialized parameter use.
2011-04-11MOHAWK: Add more versions of LB demosMatthew Hoops
From bug #3275626
2011-04-10MOHAWK: Silenced an MSVC waning about an uninitialized var (false positive)md5
2011-04-09MOHAWK: Move per-page data into LBPage.Alyssa Milburn
2011-04-08MOHAWK: Implement LBCode logical operators.Alyssa Milburn
2011-04-07MOHAWK: Detect CarmenTQ's Custom Question CreatorMatthew Hoops
(Same LB version as the main game)
2011-04-07MOHAWK: Implement some LBCode rect commands.Alyssa Milburn