Age | Commit message (Collapse) | Author |
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It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
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Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
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The ID classes are now common to both. The files have been renamed to better illustrate their purpose.
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(Thanks to LordHoto for pointing out this was crazy.)
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Thanks to clone2727 for reviewing this patch.
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Conflicts:
backends/platform/wii/osystem_gfx.cpp
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Mechanical.
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Thanks to Strangerke.
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Currently in some places the RGBA palettes are converted to RGB before they are
set up. There might be a better way, but this should work fine for now.
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This is the same as the fix for scumm in 0e32d533.
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anymore.
Keep the files are to be kept around for reference until Mechanical is
finished.
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taken
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I'm glad there's always a supply of those, because they make for
great test commits.
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svn-id: r55891
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svn-id: r55861
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svn-id: r55860
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svn-id: r55850
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svn-id: r55844
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svn-id: r55829
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