Age | Commit message (Collapse) | Author |
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digitall)
svn-id: r55495
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svn-id: r55494
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hotspots in Riven
svn-id: r55493
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code.
svn-id: r55486
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svn-id: r55484
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svn-id: r55479
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svn-id: r55473
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svn-id: r55470
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svn-id: r55460
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This fixes the ambient sounds in the Rebel Tunnel puzzle and Temple Island maglev among other places.
svn-id: r55459
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svn-id: r55458
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svn-id: r55457
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svn-id: r55448
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svn-id: r55447
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svn-id: r55446
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svn-id: r55445
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svn-id: r55442
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Case 1 is now playable up to the 'next case' event.
svn-id: r55441
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svn-id: r55440
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svn-id: r55439
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svn-id: r55434
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svn-id: r55433
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svn-id: r55431
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svn-id: r55423
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svn-id: r55420
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svn-id: r55419
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svn-id: r55417
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svn-id: r55416
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svn-id: r55415
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svn-id: r55414
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svn-id: r55413
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svn-id: r55412
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svn-id: r55395
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svn-id: r55394
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svn-id: r55389
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svn-id: r55388
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svn-id: r55387
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This silences some warnings for now.
svn-id: r55379
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svn-id: r55378
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svn-id: r55373
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The original Broderbund release had the installer data in a different
directory.
svn-id: r55372
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(Thanks to [md5]/thebluegr.)
svn-id: r55371
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svn-id: r55368
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svn-id: r55366
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svn-id: r55362
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The design/code here is still very much in flux, because it's still
unclear exactly how the code is used by some games.
svn-id: r55361
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svn-id: r55335
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svn-id: r55334
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svn-id: r55331
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svn-id: r55330
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