Age | Commit message (Collapse) | Author |
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This might need some further thought when implementing more complex
seeking for the later games, but works for now.
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The credits start too early for a few of the end game sequences, but otherwise works well (minus missing fade support, but that is throughout the game anyway).
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Thanks to LordHoto for working out why this was failing.
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Actually call the showCursor() function now...
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clone2727-pe_exe
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It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
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Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
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The ID classes are now common to both. The files have been renamed to better illustrate their purpose.
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(Thanks to LordHoto for pointing out this was crazy.)
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Thanks to clone2727 for reviewing this patch.
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Conflicts:
backends/platform/wii/osystem_gfx.cpp
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Mechanical.
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