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2016-07-24MOHAWK: Make sure the cursor is visible after loading in MystBastien Bouclet
Fixes #7164.
2016-07-10MOHAWK: Switch Riven saves to a slot based naming schemeBastien Bouclet
Existing saves are compatible but must be renamed to riven-###.rvn
2016-07-10MOHAWK: Save ScummVM specific metadata in the Riven savesBastien Bouclet
- Thumbnail - Save date - Save description - Total play time
2016-07-10MOHAWK: The French DVD version of Riven is just a repackaged CD versionBastien Bouclet
2016-07-10MOHAWK: Make the Riven saved games loadable by the original engineBastien Bouclet
2016-07-04MOHAWK: Have the Myst and Riven options dialog share a base classBastien Bouclet
Now the Riven options dialog has the same features as the Myst one: - Screen centering - Save / Load / Quit buttons
2016-07-04MOHAWK: Change the Riven options dialog's cancel button not to save the settingsBastien Bouclet
2016-07-04MOHAWK: Change the Riven options dialog not to subclass GUI::OptionsDialogBastien Bouclet
2016-06-26MOHAWK: Remap bitmaps not to use undefined colorsBastien Bouclet
The Spanish version of Myst has bitmaps that use palette indices in the system reserved range. Affected pixels previously used colors from the Windows system palette instead of the bitmap's own palette, resulting in visual glitches. Bitmaps are now remapped to the screen palette which is made of the Windows reserved palette and part of the bitmap palette. The original engine used GDI's StretchDIBits with DIB_RGB_COLORS to achieve the same result. Fixes #7153.
2016-06-13MOHAWK: Engine classes initializationsEugene Sandulenko
2016-06-01MOHAWK: Initialize some more variablesStrangerke
2016-06-01MOHAWK: Remove yet another useless variableStrangerke
2016-06-01MOHAWK: Change several variables to booleanStrangerke
2016-06-01MOHAWK: Remove a useless structureStrangerke
2016-06-01MOHAWK: Initialize some variablesStrangerke
2016-05-30MOHAWK: Initialize some variablesStrangerke
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-17MOHAWK: Update the screen immediatly when changing stacksBastien Bouclet
This fixes the linking sound being played before the new age is displayed. Thanks to rootfather for noticing.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-04-03MOHAWK: Fix endianness issue in Myst opcode 30Bastien Bouclet
The previous code was reading data of the system's endianness as little endian. Now the data is converted to little endian before it is read. Attempt to fix #7100.
2016-04-03MOHAWK: Switch to slot based save file naming for MystBastien Bouclet
Myst previously used the user provided description as the save filename. This was not working when the user entered chacacters forbidden by the filesystem. The actual save format has not changed. Old saves are still compatible, but must be renamed to 'myst-###.mys' and 'myst-###.mym'. Fixes 7106.
2016-04-01MOHAWK: Add detection.cpp to POTFILESBastien Bouclet
Fixes #7102
2016-03-30MOHAWK: Added detection for early Russian Riven version. Bug #6471Eugene Sandulenko
2016-03-30MOHAWK: Added 2 more livingbook versions. Bug #6557Eugene Sandulenko
2016-03-28MOHAWK: Play the gears sound when resetting the Myst clock puzzleBastien Bouclet
Fixes #7093.
2016-03-27MOHAWK: Promote Myst from UNSTABLE to TESTINGBastien Bouclet
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05Revert "MOHAWK: Promote Myst from UNSTABLE to TESTING"Eugene Sandulenko
This reverts commit 04b5f3833771c3073df5860c023c8274706dbbc7. We need to make an official announcement first.
2016-03-05MOHAWK: Promote Myst from UNSTABLE to TESTINGBastien Bouclet
2016-03-05MOHAWK: Build Myst by defaultBastien Bouclet
2016-03-05MOHAWK: Make the Quit button show the creditsBastien Bouclet
2016-03-05MOHAWK: Fix error at the end of the Myst creditsBastien Bouclet
2016-03-05MOHAWK: Also enable dithering for the making of MystBastien Bouclet
2016-03-05MOHAWK: Add a method to get a video handle from a MystAreaVideoBastien Bouclet
Use it to fix the fortress rotation controls once more
2016-03-05MOHAWK: Fix the sound receiver initially displaying an incorrect viewBastien Bouclet
2016-03-05MOHAWK: Fix the Selenitic sound receiver speed being too fastBastien Bouclet
The rotation speed no longer goes directly to the maximum possible speed after one second. This bug also happened in the original.
2016-03-05MOHAWK: Fix garbage being drawn when pressing the rockey piano keysBastien Bouclet
Was a regression introduced in 085f3700f7cd6ddb23abe3719ca21b7025695da4
2016-03-05MOHAWK: Fix one of the Channelwood monitor movies being misalignedBastien Bouclet
2016-03-05MOHAWK: Disable midi and subtitles options for MystBastien Bouclet
2016-03-05MOHAWK: Add an engine specific option to play the Myst fly by movieBastien Bouclet
It is disabled by default since the original engine never plays it. When enabled, it is only played when first arriving on Myst.
2016-03-05MOHAWK: The Myst demo and making of don't have save supportBastien Bouclet
Use a GUI option to gray out the load button in the launcher.
2016-03-05MOHAWK: Try harder when resuming a stopped videoBastien Bouclet
Fixes turning off the rose-skull projector on Stoneship
2016-03-05MOHAWK: Drawing a single movie frame no longer updates all the moviesBastien Bouclet
Also fixes drawing the last frame of a movie
2016-03-05MOHAWK: Adjust the Myst gauge boiler movie to the new VideoHandle semanticsBastien Bouclet
Fixes it not being updated.
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-26MOHAWK: Fix the drawing time simulationBastien Bouclet
Was broken when adding transition support. Fixes scripted card changes not displaying for a long enough time.
2016-02-26MOHAWK: Fix loading a save from the launcherBastien Bouclet
Was broken by d6881100dd5613c8573f8f8235b93772ae513e49
2016-02-22MOHAWK: Only allow saving/loading from the main event loopBastien Bouclet