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2011-03-16MOHAWK: Warn only when anims reference named sound files.Alyssa Milburn
2011-03-11MOHAWK: Don't warn about odd LB version record sizes.Alyssa Milburn
2011-03-11MOHAWK: Seek to first frame on kLBOpRewind.Alyssa Milburn
This might need some further thought when implementing more complex seeking for the later games, but works for now.
2011-03-11MOHAWK: Fix intro finish notify in LB poetry mode.Alyssa Milburn
2011-03-09MOHAWK: Fix typo in the Riven missing executable dialogMatthew Hoops
2011-03-09MOHAWK: Remove outdated TODOMatthew Hoops
2011-03-09MOHAWK: Correct start times for Riven creditsMatthew Hoops
2011-03-09MOHAWK: Add initial support for the Riven credits sequenceMatthew Hoops
The credits start too early for a few of the end game sequences, but otherwise works well (minus missing fade support, but that is throughout the game anyway).
2011-03-08MOHAWK: Rename variable to fix WinCE build.Alyssa Milburn
Thanks to LordHoto for working out why this was failing.
2011-03-07MOHAWK: Fix Riven's cursor in the main menuMatthew Hoops
Actually call the showCursor() function now...
2011-03-07Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵Matthew Hoops
clone2727-pe_exe
2011-03-07MOHAWK: Remove unused runLoadDialog() functionMatthew Hoops
2011-03-07MOHAWK: Error message consistencyMatthew Hoops
2011-03-07MOHAWK: Improve error handling when data isn't foundMatthew Hoops
2011-03-07MOHAWK: Make Riven use original executables for cursorsMatthew Hoops
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed.
2011-03-05MOHAWK: Implement Mechanical opcode 122, elevator go down timerBastien Bouclet
2011-03-04GRAPHICS: Split the NE cursor code from the NEResources classMatthew Hoops
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
2011-02-26MOHAWK: Correction for uninitialized read in Myst Cabin Door State.D G Turner
2011-02-22COMMON: Add a key color field to NECursorMatthew Hoops
2011-02-22COMMON: Begin to merge some NE/PE codeMatthew Hoops
The ID classes are now common to both. The files have been renamed to better illustrate their purpose.
2011-02-22MOHAWK: Implement Mechanical elevator top movieBastien Bouclet
2011-02-22MOHAWK: Implement Mechanical elevator moviesBastien Bouclet
2011-02-22MOHAWK: Implement Mechanical elevator rotationBastien Bouclet
2011-02-20MOHAWK: Don't display LiveText phrases too early.Alyssa Milburn
2011-02-20MOHAWK: Make LBLiveTextItem call done() when finished.Alyssa Milburn
2011-02-20MOHAWK: Fix kLBAutoSync notifies.Alyssa Milburn
2011-02-20MOHAWK: A zero matchFrom matches everything.Alyssa Milburn
2011-02-20MOHAWK: Ignore out-of-bounds LB words.Alyssa Milburn
2011-02-20MOHAWK: Fix LB palettes which don't start at 0.Alyssa Milburn
(Thanks to LordHoto for pointing out this was crazy.)
2011-02-20MOHAWK: Add detection strings for Harry and the Haunted Housestrangerke
2011-02-20MOHAWK: Fix Un-initialized Read In Myst Library Tower Rotation Control.D G Turner
2011-02-19MOHAWK: Update LBPaletteItem for RGB palettes.Alyssa Milburn
2011-02-19MOHAWK: Change bitmaps to use RGB palettes.Johannes Schickel
Thanks to clone2727 for reviewing this patch.
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: backends/platform/wii/osystem_gfx.cpp
2011-02-15MOHAWK: Shorten Myst stack classes namesBastien Bouclet
2011-02-15MOHAWK: Put togeter the Myst stack classes in a namespaceBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 201, staircase initBastien Bouclet
2011-02-15MOHAWK: Add a workaround for a missing image when going up the stairs in ↵Bastien Bouclet
Mechanical.
2011-02-15MOHAWK: Implement Mechanical opcodes 203 and 104, snake boxBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 100Bastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 200Bastien Bouclet
2011-02-15MOHAWK: Detect the French version of Rugrats.Alyssa Milburn
Thanks to Strangerke.
2011-02-14MOHAWK: Adapt to setPalette RGBA->RGB change.Johannes Schickel
Currently in some places the RGBA palettes are converted to RGB before they are set up. There might be a better way, but this should work fine for now.
2011-02-14MOHAWK: Correct the variable used for the lab book in RivenMatthew Hoops
2011-02-14MOHAWK: Center InfoDialog text.Alyssa Milburn
This is the same as the fix for scumm in 0e32d533.
2011-02-13MOHAWK: Fix comments for the LB sampler v2Matthew Hoops
2011-02-13MOHAWK: Add support for Mac LB v2 gamesMatthew Hoops
2011-02-13MOHAWK: Remove Myst's var store from the build since it is not usedBastien Bouclet
anymore. Keep the files are to be kept around for reference until Mechanical is finished.
2011-02-13MOHAWK: Implement opcode 105, Mechanical fortress staircase movieBastien Bouclet
2011-02-13MOHAWK: Implement Mechanical's crystalsBastien Bouclet