Age | Commit message (Collapse) | Author |
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The resource caching trades increased memory usage against disk access.
This functionality can be disabled and enabled by the console "cache" command.
svn-id: r48080
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algorithm much better.
svn-id: r48075
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svn-id: r48073
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svn-id: r48072
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svn-id: r48071
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for the dome and prison combinations.
svn-id: r48070
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svn-id: r48069
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svn-id: r48068
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Intro movies.
svn-id: r48062
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svn-id: r48057
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cleanup.
svn-id: r48056
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svn-id: r48037
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svn-id: r48035
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videos); minor cleanup.
svn-id: r48028
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svn-id: r47736
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svn-id: r47723
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svn-id: r47716
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svn-id: r47633
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Mohawk archives.
svn-id: r47583
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sound/decoders/
svn-id: r47579
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svn-id: r47541
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comments.
svn-id: r47528
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svn-id: r47492
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makeRawMemoryStream variant to makeRawMemoryStream_OLD; adapt some code to this change
svn-id: r47472
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specifies in the metadata of its sound resources, Myst ME does not have that feature so we have to specify the looping. Looping now works in Myst ME.
svn-id: r47431
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LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
svn-id: r47429
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svn-id: r47397
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svn-id: r47395
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svn-id: r47388
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svn-id: r47372
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version too.
svn-id: r47371
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
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svn-id: r47368
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svn-id: r47367
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svn-id: r47358
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svn-id: r47334
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header common/types.h
svn-id: r47180
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svn-id: r47179
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svn-id: r47177
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svn-id: r47134
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svn-id: r47128
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looped with the new looping code.
svn-id: r47127
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svn-id: r46978
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svn-id: r46977
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svn-id: r46976
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svn-id: r46965
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svn-id: r46957
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svn-id: r46954
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svn-id: r46919
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this directory...)
svn-id: r46877
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