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The first is due to a variable set but never used i.e. destSurface, but
I think this call is still needed to lock the area being copied, hence
have removed the variable, but not the call.
The second was a real bug in the type of the print format string used
for savegame naming. slot is a number, not a string and can vary from 0
to 999, hence the 3 digit fixed size with zero padded prefix.
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