Age | Commit message (Collapse) | Author |
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This file has a different format from menufr.mor and menual.mor and
we don't support it. Trying to use this file would lead to wrong menu.
If the game version does not contain menufr.mor it has to get the
menu from the DAT file.
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I also reworked a bit how detection work so that both the original
and the improved German translations can be played.
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character of some German menu entries
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This opens the door to a better translation of the menu to German. Also
the code will now always try to read the menu data from the mort.data file
and only if this fails it will use the game data. And remove some dead code
that was to support the corrupted menu.mor file.
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functions related to MenuItem
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to it
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Do not try to read the menu.mor file as it has a different format not
supported (and detection for it was already removed). Also only tries
to read the menu for the original language. This avoids using the
French menu with the German game when both files are present in
the search path.
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Make Graphics::Surface::pixels protected.
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way _cfiphBuffer is read/written
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width too small. Also add some ingame same/load slots
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Remove ovd1 files.
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