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path: root/engines/mortevielle/mortevielle.cpp
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2012-04-06MORTEVIELLE: rename verbs and associated opcodes, use enum for opcodesStrangerke
2012-04-06MORTEVIELLE: Rename mouse functions, various formatting fixesStrangerke
2012-04-06MORTEVIELLE: Convert f3/f8 dialog, alert dialog, and ques dialogs into classesPaul Gilbert
2012-04-06MORTEVIELLE: Converted menu functions into it's own classPaul Gilbert
2012-04-06MORTEVIELLE: Convert menu code to a classPaul Gilbert
2012-04-06MORTEVIELLE: Removed all the remaining text mode function stubsPaul Gilbert
2012-04-06MORTEVIELLE: Removed all the code that was commented out in the original sourcePaul Gilbert
2012-04-06MORTEVIELLE: Removed text screen output, and fixed copyright to display on ↵Paul Gilbert
title screen. Note: The original used Pascal text display functions to show the copyright on the title screen. To avoid a lot of code needing to be added for just that line, I'm using the existing graphic text display code. The resulting copyright text isn't identical to the original, but I consider it close enough.
2012-04-06MORTEVIELLE: Added support for using the static string list added to mort.datPaul Gilbert
2012-04-06MORTEVIELLE: Renamed main loop methods, along with quit/end/lose variablesPaul Gilbert
2012-04-06MORTEVIELLE: Implemented ScummVM savegame functionality with metadataPaul Gilbert
2012-04-06MORTEVIELLE: Merged mort.cpp into mortevielle.cpp, and split up intro from ↵Paul Gilbert
main game
2012-04-06MORTEVIELLE: In progress implementation of PC Speaker music playerPaul Gilbert
2012-04-06MORTEVIELLE: Merge the _mouseButtons and clic variablesPaul Gilbert
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06MORTEVIELLE: Properly implement get_random_number methodPaul Gilbert
2012-04-06MORTEVIELLE: Correctly handle keyboard keys for moving mousePaul Gilbert
2012-04-06MORTEVIELLE: Expand on the mouse/keyboard handling codePaul Gilbert
2012-04-06MORTEVIELLE: Set up default mouse cursorPaul Gilbert
2012-04-06MORTEVIELLE: Implemented a basic event handler.Paul Gilbert
2012-04-06MORTEVIELLE: Create a basic palette manager classPaul Gilbert
2012-04-06MORTEVIELLE: Fix remaining issues when decoding first imagePaul Gilbert
2012-04-06MORTEVIELLE: Implemented a screen surface class to hold all the graphics ↵Paul Gilbert
functionality. This includes moving the already created pixel and character functions into it, as well as a new method for drawing decoded graphic images.
2012-04-06MORTEVIELLE: Bugfixes for image decoding.Paul Gilbert
Decoding types 1 and 7 are now working, so the first scene is partially decoding correctly.
2012-04-06MORTEVIELLE: Implemented loading of the font data, and rewrote drawing ↵Paul Gilbert
routines to use it.
2012-04-06MORTEVIELLE: Initialise graphics, and hardcode game mode to EGA graphics ↵Paul Gilbert
with mouse enabled
2012-04-06MORTEVIELLE: Added stub engine implementation. Engine is now compilable.Paul Gilbert