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path: root/engines/mortevielle/mortevielle.cpp
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2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-08-20MORTEVIELLE: Fix crash when loading from launcherStrangerke
2013-08-16MORTEVIELLE: Avoid using sav0.mor in run()Strangerke
2013-08-16MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵Strangerke
to it
2013-08-16MORTEVIELLE: Remove code related to unsupported display modesStrangerke
2013-08-15MORTEVIELLE: Use verb order stored in mort.datStrangerke
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-11MORTEVIELLE: Merge SpeechManager and SoundManagerStrangerke
2013-08-11MORTEVIELLE: Get rid of the 640Kb _mem bufferStrangerke
2013-08-11MORTEVIELLE: Remove some useless code and variablesStrangerke
2013-08-10MORTEVIELLE: Avoid loading sfx and noise files multiple timesStrangerke
2013-08-10MORTEVIELLE: some refactoring in ambiant sound codeStrangerke
2013-08-10MORTEVIELLE: Play ambiant soundsStrangerke
2013-08-04MORTEVIELLE: Implement music in intro screenStrangerke
2013-08-03MORTEVIELLE: Rename ROOM9 into JULIA_ROOMStrangerke
2013-07-30MORTEVIELLE: Fix compilation on WinCE.D G Turner
The LANG_* symbols were colliding with defined symbols in the WinCE system headers. Renamed to avoid this.
2013-07-27MORTEVIELLE: Remove another use of _memStrangerke
2013-07-26MORTEVIELLE: Remove another use of _memStrangerke
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the animationsStrangerke
2013-07-25MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵Strangerke
different sizes of the Amiga and Atari versions
2013-07-24MORTEVIELLE: Move Current Picture out of _mem buffer, some renamingStrangerke
2013-07-23MORTEVIELLE: Renaming fields and functions related to the number of answers ↵Strangerke
per character
2013-07-23MORTEVIELLE: Janitorial: Misc cosmetic changesStrangerke
2013-07-19MORTEVIELLE: Reorder includesStrangerke
2013-07-19MORTEVIELLE: Replace some British words by US onesStrangerke
2013-07-18MORTEVIELLE: Some renaming in intro functionsStrangerke
2013-07-13MORTEVIELLE: Changed savegames to use the game target to generate filenamesPaul Gilbert
2013-07-13MORTEVIELLE: Fix some typos identified by wjpStrangerke
2013-06-30MORTEVIELLE: Fix memory leak with the _screenSurfaceThierry Crozat
The _screenSurface was not free'ed after being created. This is now done at the end of run() (the Surface is created at the start of run() when calling initialise()). Also moved a few free() from the destructor to the end of run() in case run() can be called more than once on the same engine.
2013-06-30MORTEVIELLE: Fix access to free'ed memoryThierry Crozat
Two buffers were allocated and then free'ed in initialise(), which caused memory issues when accessed later on throughout the game. They are now free'ed from the MortevielleEngine destructor.
2013-06-27MORTEVIELLE: Move misc functions from Mortevielle to UtilsStrangerke
2013-06-26MORTEVIELLE: Introduce DialogManager and get rid of static functionsStrangerke
2013-06-26MORTEVIELLE: Remove some useless g_vmStrangerke
2013-06-26MORTEVIELLE: Replace g_vm in SpeechManagerStrangerke
2013-06-26MORTEVIELLE: Replace g_vm in SoundManagerStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in TextHandlerStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in MouseHandlerStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in ScreenSurfaceStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in MenuStrangerke
2013-06-24MORTEVIELLE: Remove CHECK_QUIT macrosStrangerke
2013-02-25MORTEVIELLE: remove a magic value, initialize the last bytes of cfiecBufferStrangerke
2013-02-21MORTEVIELLE: Some renaming, remove useless variables, add debuggerStrangerke
2012-10-14MORTEVIELLE: More renamingStrangerke
2012-10-14MORTEVIELLE: Some more renamingStrangerke
2012-10-13MORTEVIELLE: rework _openObjects use, rename resetOpenObjectsStrangerke
2012-10-13MORTEVIELLE: More renamingStrangerke
2012-10-12MORTEVIELLE: Remove dead code.Strangerke
m was computed to in order to display a message while loading the next resource. As there are no more delays, the message isn't displayed anymore, thus it's useless to compute the message id.
2012-10-12MORTEVIELLE: Some more renamingStrangerke
2012-10-11MORTEVIELLE: Some more renamingStrangerke