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path: root/engines/mortevielle/mortevielle.cpp
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2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2016-12-08ALL: Leave out instructions for engine data issuesBen Castricum
2016-12-06ALL: Change instructions for engine data file issuesBen Castricum
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README.
2016-12-06ALL: Unify 'wrong version of engine data' messageBen Castricum
2016-12-06ALL: Unify 'corrupted engine data' messageBen Castricum
2016-12-05ALL: Unify 'missing engine data' messageBen Castricum
2016-07-28MORTEVIELLE: Fix debug channel initializationEugene Sandulenko
2016-05-02MORTEVIELLE: Fix warningEugene Sandulenko
2014-02-18MORTEVIELLE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-26MORTEVIELLE: Fix some uninitialized variablesStrangerke
2014-01-24MORTEVIELLE: Initialize some uninitialized variablesStrangerke
2014-01-17MORTEVIELLE: rename a variableStrangerke
2014-01-15MORTEVIELLE: Split resetVariables in two, reuse it in engine constructorStrangerke
2014-01-10MORTEVIELLE: Get rid of setParent()Strangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManagerStrangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in Menu and MouseHandlerStrangerke
2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-08-20MORTEVIELLE: Fix crash when loading from launcherStrangerke
2013-08-16MORTEVIELLE: Avoid using sav0.mor in run()Strangerke
2013-08-16MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵Strangerke
to it
2013-08-16MORTEVIELLE: Remove code related to unsupported display modesStrangerke
2013-08-15MORTEVIELLE: Use verb order stored in mort.datStrangerke
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-11MORTEVIELLE: Merge SpeechManager and SoundManagerStrangerke
2013-08-11MORTEVIELLE: Get rid of the 640Kb _mem bufferStrangerke
2013-08-11MORTEVIELLE: Remove some useless code and variablesStrangerke
2013-08-10MORTEVIELLE: Avoid loading sfx and noise files multiple timesStrangerke
2013-08-10MORTEVIELLE: some refactoring in ambiant sound codeStrangerke
2013-08-10MORTEVIELLE: Play ambiant soundsStrangerke
2013-08-04MORTEVIELLE: Implement music in intro screenStrangerke
2013-08-03MORTEVIELLE: Rename ROOM9 into JULIA_ROOMStrangerke
2013-07-30MORTEVIELLE: Fix compilation on WinCE.D G Turner
The LANG_* symbols were colliding with defined symbols in the WinCE system headers. Renamed to avoid this.
2013-07-27MORTEVIELLE: Remove another use of _memStrangerke
2013-07-26MORTEVIELLE: Remove another use of _memStrangerke
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the animationsStrangerke
2013-07-25MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵Strangerke
different sizes of the Amiga and Atari versions
2013-07-24MORTEVIELLE: Move Current Picture out of _mem buffer, some renamingStrangerke
2013-07-23MORTEVIELLE: Renaming fields and functions related to the number of answers ↵Strangerke
per character
2013-07-23MORTEVIELLE: Janitorial: Misc cosmetic changesStrangerke
2013-07-19MORTEVIELLE: Reorder includesStrangerke
2013-07-19MORTEVIELLE: Replace some British words by US onesStrangerke
2013-07-18MORTEVIELLE: Some renaming in intro functionsStrangerke
2013-07-13MORTEVIELLE: Changed savegames to use the game target to generate filenamesPaul Gilbert
2013-07-13MORTEVIELLE: Fix some typos identified by wjpStrangerke
2013-06-30MORTEVIELLE: Fix memory leak with the _screenSurfaceThierry Crozat
The _screenSurface was not free'ed after being created. This is now done at the end of run() (the Surface is created at the start of run() when calling initialise()). Also moved a few free() from the destructor to the end of run() in case run() can be called more than once on the same engine.
2013-06-30MORTEVIELLE: Fix access to free'ed memoryThierry Crozat
Two buffers were allocated and then free'ed in initialise(), which caused memory issues when accessed later on throughout the game. They are now free'ed from the MortevielleEngine destructor.
2013-06-27MORTEVIELLE: Move misc functions from Mortevielle to UtilsStrangerke
2013-06-26MORTEVIELLE: Introduce DialogManager and get rid of static functionsStrangerke