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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mortevielle
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mortevielle.h
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Author
2013-07-29
MORTEVIELLE: Remove remaining macros, start refactoring menus, modify the ↵
Strangerke
way _cfiphBuffer is read/written
2013-07-27
MORTEVIELLE: Remove another use of _mem
Strangerke
2013-07-26
MORTEVIELLE: Remove another use of _mem
Strangerke
2013-07-25
MORTEVIELLE: Use a specific buffer instead of _mem for the animations
Strangerke
2013-07-25
MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵
Strangerke
different sizes of the Amiga and Atari versions
2013-07-25
MORTEVIELLE: Use a specific buffer instead of _mem for the right frame
Strangerke
2013-07-24
MORTEVIELLE: Move Current Picture out of _mem buffer, some renaming
Strangerke
2013-07-24
MORTEVIELLE: Start working on displayPicture, misc renaming and refactoring
Strangerke
2013-07-24
MORTEVIELLE: Remove useless define
Strangerke
2013-07-24
MORTEVIELLE: Remove useless constant, rename another one
Strangerke
2013-07-23
MORTEVIELLE: Give a better name to kAdrDecBuffer
Strangerke
2013-07-23
MORTEVIELLE: Get rid of phaz, Fix an uninitialized variable in ↵
Strangerke
setRandomPresenceRoom9
2013-07-23
MORTEVIELLE: Renaming fields and functions related to the number of answers ↵
Strangerke
per character
2013-07-23
MORTEVIELLE: Improve question cheat in debugger
Strangerke
2013-07-23
MORTEVIELLE: Some more renaming
Strangerke
2013-07-22
MORTEVIELLE: Remove _msg array
Strangerke
2013-07-22
MORTEVIELLE: Fix invalid read size in music code
Strangerke
2013-07-21
MORTEVIELLE: Get rid of the last remaining magic values used with _mem
Strangerke
2013-07-21
MORTEVIELLE: Remove constants previously used by the mouse code
Strangerke
2013-07-20
MORTEVIELLE: Remove one more magic value, simplify draw()
Strangerke
2013-07-20
MORTEVIELLE: Get rid of some more magic values
Strangerke
2013-07-20
MORTEVIELLE: Get rid of magic value 0x5000
Strangerke
2013-07-20
MORTEVIELLE: Get rid of magic value 0x6000
Strangerke
2013-07-20
MORTEVIELLE: Get rid of magic value 0x7000
Strangerke
2013-07-20
MORTEVIELLE: Some more renaming
Strangerke
2013-07-20
MORTEVIELLE: Reorder some functions in mortevielle.h
Strangerke
2013-07-20
MORTEVIELLE: Little refactoring of decryptNextChar()
Strangerke
2013-07-19
MORTEVIELLE: Fix define name in Mortevielle.h
Strangerke
2013-07-19
MORTEVIELLE: Replace some British words by US ones
Strangerke
2013-07-13
MORTEVIELLE: Changed savegames to use the game target to generate filenames
Paul Gilbert
2013-07-07
MORTEVIELLE: Some renaming in Mortevielle.h
Strangerke
2013-07-06
MORTEVIELLE: Remove unused const
Strangerke
2013-07-03
MORTEVIELLE: The German version now starts with broken texts
Strangerke
2013-06-29
MORTEVIELLE: More renaming
Strangerke
2013-06-28
MORTEVIELLE: Get rid of some magic values
Strangerke
2013-06-28
MORTEVIELLE: Some more renaming, introduce MENU_NONE constant
Strangerke
2013-06-28
MORTEVIELLE: Rename displayStatusArrow()
Strangerke
2013-06-28
MORTEVIELLE: Rename displayStatusInDescriptionBar()
Strangerke
2013-06-28
MORTEVIELLE: Remove 2 useless functions
Strangerke
2013-06-26
MORTEVIELLE: Introduce DialogManager and get rid of static functions
Strangerke
2013-06-24
MORTEVIELLE: Remove CHECK_QUIT macros
Strangerke
2013-02-21
MORTEVIELLE: Some renaming, remove useless variables, add debugger
Strangerke
2012-10-14
MORTEVIELLE: More renaming
Strangerke
2012-10-14
MORTEVIELLE: Some more renaming
Strangerke
2012-10-13
MORTEVIELLE: rework _openObjects use, rename resetOpenObjects
Strangerke
2012-10-13
MORTEVIELLE: More renaming
Strangerke
2012-10-12
MORTEVIELLE: Remove dead code.
Strangerke
m was computed to in order to display a message while loading the next resource. As there are no more delays, the message isn't displayed anymore, thus it's useless to compute the message id.
2012-10-12
MORTEVIELLE: Some more renaming
Strangerke
2012-10-11
MORTEVIELLE: Some more renaming
Strangerke
2012-10-10
MORTEVIELLE: Some renaming
Strangerke
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