aboutsummaryrefslogtreecommitdiff
path: root/engines/mortevielle/mortevielle.h
AgeCommit message (Collapse)Author
2012-04-06MORTEVIELLE: Convert f3/f8 dialog, alert dialog, and ques dialogs into classesPaul Gilbert
2012-04-06MORTEVIELLE: Convert menu code to a classPaul Gilbert
2012-04-06MORTEVIELLE: Added support for using the static string list added to mort.datPaul Gilbert
2012-04-06MORTEVIELLE: Renamed main loop methods, along with quit/end/lose variablesPaul Gilbert
2012-04-06MORTEVIELLE: Implemented ScummVM savegame functionality with metadataPaul Gilbert
2012-04-06MORTEVIELLE: Merged mort.cpp into mortevielle.cpp, and split up intro from ↵Paul Gilbert
main game
2012-04-06MORTEVIELLE: In progress implementation of PC Speaker music playerPaul Gilbert
2012-04-06MORTEVIELLE: Added extra quit checks to event loopsPaul Gilbert
2012-04-06MORTEVIELLE: Merge the _mouseButtons and clic variablesPaul Gilbert
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06MORTEVIELLE: Properly implement get_random_number methodPaul Gilbert
2012-04-06MORTEVIELLE: Restore background area when a menu is removedPaul Gilbert
2012-04-06MORTEVIELLE: Fix compiler warnings and added assertPaul Gilbert
2012-04-06MORTEVIELLE: Expand on the mouse/keyboard handling codePaul Gilbert
2012-04-06MORTEVIELLE: Set up default mouse cursorPaul Gilbert
2012-04-06MORTEVIELLE: Implemented a basic event handler.Paul Gilbert
2012-04-06MORTEVIELLE: Create a basic palette manager classPaul Gilbert
2012-04-06MORTEVIELLE: Implemented a screen surface class to hold all the graphics ↵Paul Gilbert
functionality. This includes moving the already created pixel and character functions into it, as well as a new method for drawing decoded graphic images.
2012-04-06MORTEVIELLE: Implemented more of the image decompression codePaul Gilbert
2012-04-06MORTEVIELLE: Implemented loading of the font data, and rewrote drawing ↵Paul Gilbert
routines to use it.
2012-04-06MORTEVIELLE: Initialise graphics, and hardcode game mode to EGA graphics ↵Paul Gilbert
with mouse enabled
2012-04-06MORTEVIELLE: Added stub engine implementation. Engine is now compilable.Paul Gilbert