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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mortevielle
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mortevielle.h
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2012-04-06
MORTEVIELLE: Convert f3/f8 dialog, alert dialog, and ques dialogs into classes
Paul Gilbert
2012-04-06
MORTEVIELLE: Convert menu code to a class
Paul Gilbert
2012-04-06
MORTEVIELLE: Added support for using the static string list added to mort.dat
Paul Gilbert
2012-04-06
MORTEVIELLE: Renamed main loop methods, along with quit/end/lose variables
Paul Gilbert
2012-04-06
MORTEVIELLE: Implemented ScummVM savegame functionality with metadata
Paul Gilbert
2012-04-06
MORTEVIELLE: Merged mort.cpp into mortevielle.cpp, and split up intro from ↵
Paul Gilbert
main game
2012-04-06
MORTEVIELLE: In progress implementation of PC Speaker music player
Paul Gilbert
2012-04-06
MORTEVIELLE: Added extra quit checks to event loops
Paul Gilbert
2012-04-06
MORTEVIELLE: Merge the _mouseButtons and clic variables
Paul Gilbert
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06
MORTEVIELLE: Properly implement get_random_number method
Paul Gilbert
2012-04-06
MORTEVIELLE: Restore background area when a menu is removed
Paul Gilbert
2012-04-06
MORTEVIELLE: Fix compiler warnings and added assert
Paul Gilbert
2012-04-06
MORTEVIELLE: Expand on the mouse/keyboard handling code
Paul Gilbert
2012-04-06
MORTEVIELLE: Set up default mouse cursor
Paul Gilbert
2012-04-06
MORTEVIELLE: Implemented a basic event handler.
Paul Gilbert
2012-04-06
MORTEVIELLE: Create a basic palette manager class
Paul Gilbert
2012-04-06
MORTEVIELLE: Implemented a screen surface class to hold all the graphics ↵
Paul Gilbert
functionality. This includes moving the already created pixel and character functions into it, as well as a new method for drawing decoded graphic images.
2012-04-06
MORTEVIELLE: Implemented more of the image decompression code
Paul Gilbert
2012-04-06
MORTEVIELLE: Implemented loading of the font data, and rewrote drawing ↵
Paul Gilbert
routines to use it.
2012-04-06
MORTEVIELLE: Initialise graphics, and hardcode game mode to EGA graphics ↵
Paul Gilbert
with mouse enabled
2012-04-06
MORTEVIELLE: Added stub engine implementation. Engine is now compilable.
Paul Gilbert
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