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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mortevielle
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mouse.cpp
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Commit message (
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Author
2014-02-18
MORTEVIELLE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-09
MORTEVIELLE: Reduce the scope of some variables
Strangerke
2014-01-09
MORTEVIELLE: Get rid of setParent() in Menu and MouseHandler
Strangerke
2013-11-10
MORTEVIELLE: Remove useless variable
Strangerke
2013-08-16
MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵
Strangerke
to it
2013-07-19
MORTEVIELLE: Removed redundant mouse drawing code
Paul Gilbert
2013-07-19
MORTEVIELLE: Reorder includes
Strangerke
2013-06-25
MORTEVIELLE: Replace g_vm in MouseHandler
Strangerke
2013-06-24
MORTEVIELLE: Remove CHECK_QUIT macros
Strangerke
2012-10-14
MORTEVIELLE: More renaming
Strangerke
2012-10-14
MORTEVIELLE: Some more renaming
Strangerke
2012-04-06
MORTEVIELLE: Modify copyright string to include 1987.
Strangerke
2012-04-06
MORTEVIELLE: Remove var_mor
Strangerke
2012-04-06
MORTEVIELLE: Remove trailing spaces
Strangerke
2012-04-06
MORTEVIELLE: rename Rect
Strangerke
2012-04-06
MORTEVIELLE: More renaming and refactoring
Strangerke
2012-04-06
MORTEVIELLE: More renaming, add a piece of code to improve CGA/EGA switching
Strangerke
2012-04-06
MORTEVIELLE: More renaming
Strangerke
2012-04-06
MORTEVIELLE: More renaming
Strangerke
2012-04-06
MORTEVIELLE: Refactor mouse class
Strangerke
2012-04-06
MORTEVIELLE: Some more renaming, introduce MouseHandler
Strangerke
2012-04-06
MORTEVIELLE: Some more renaming
Strangerke
2012-04-06
MORTEVIELLE: Move opcode functions to MortevielleEngine class
Strangerke
2012-04-06
MORTEVIELLE: Move some more globals, get rid of some others
Strangerke
2012-04-06
MORTEVIELLE: Remove global variable zuul
Strangerke
2012-04-06
MORTEVIELLE: Some more renaming, fix a couple of GCC warnings
Strangerke
2012-04-06
MORTEVIELLE: Some more renaming. Move globals to the MortevielleEngine class
Strangerke
2012-04-06
MORTEVIELLE: some more renaming, match menu item size in setText()
Strangerke
2012-04-06
MORTEVIELLE: Rename more globals
Strangerke
2012-04-06
MORTEVIELLE: rename more globals and constants, remove t_nhom usage
Strangerke
2012-04-06
MORTEVIELLE: Start renaming globals
Strangerke
2012-04-06
MORTEVIELLE: Silent a bunch of GCC warnings and errors
Strangerke
2012-04-06
MORTEVIELLE: Silent the remaining errors reported by CppCheck
Strangerke
2012-04-06
MORTEVIELLE: clean up while statements using separate 'not'
Strangerke
2012-04-06
MORTEVIELLE: remove pred and succ
Strangerke
2012-04-06
MORTEVIELLE: Rename graphical mode constants
Strangerke
2012-04-06
MORTEVIELLE: Rename F3F8 functions, rename everything related to Graphical ↵
Strangerke
Device
2012-04-06
MORTEVIELLE: Some more code formatting, rename sonoff
Strangerke
2012-04-06
MORTEVIELLE: Some more code formatting in mouse
Strangerke
2012-04-06
MORTEVIELLE: Rename mouse functions, various formatting fixes
Strangerke
2012-04-06
MORTEVIELLE: Removed all the code that was commented out in the original source
Paul Gilbert
2012-04-06
MORTEVIELLE: Removed redundant gfx functions, and moved others into ↵
Paul Gilbert
ScreenSurface class.
2012-04-06
MORTEVIELLE: Merge the _mouseButtons and clic variables
Paul Gilbert
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06
MORTEVIELLE: Correctly handle keyboard keys for moving mouse
Paul Gilbert
2012-04-06
MORTEVIELLE: Added explicit quit checks to the main game loops
Paul Gilbert
2012-04-06
MORTEVIELLE: Fix compiler warnings and added assert
Paul Gilbert
2012-04-06
MORTEVIELLE: Expand on the mouse/keyboard handling code
Paul Gilbert
2012-04-06
MORTEVIELLE: Fix memory offsets in rest of the places
Eugene Sandulenko
2012-04-06
MORTEVIELLE: Converted memw[] usage to use mem[] array with endian macros
Paul Gilbert
This is better for now, since mem and memw share the same memory space.
2012-04-06
MORTEVIELLE: Change mem array to be 640Kb, and correct segment offsets using ↵
Paul Gilbert
the array
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