Age | Commit message (Collapse) | Author |
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display
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Using a LoopingAudioStream gets rid of the pause between each loop
(and simplifies the code).
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This was due to the _speakerHandle being reused between its
initialisation in the SoundManager constructor and the destructor
causing it to have a wrong value when trying (and failing) to stop
the PCSpeaker channel in the mixer before deleting the stream.
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the song
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alternate french versions
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