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2013-07-22MORTEVIELLE: Simplify loadDesFile and loadAniFileStrangerke
2013-07-22MORTEVIELLE: Use kAdrPictureComp in displayCGAPatternStrangerke
2013-07-22MORTEVIELLE: Fix some more invalid read sizesStrangerke
2013-07-22MORTEVIELLE: Fix invalid read size in music codeStrangerke
2013-07-21MORTEVIELLE: Get rid of the last remaining magic values used with _memStrangerke
2013-07-21MORTEVIELLE: Remove constants previously used by the mouse codeStrangerke
2013-07-20MORTEVIELLE: Remove one more magic value, simplify draw()Strangerke
2013-07-20MORTEVIELLE: Remove dead code, update commentStrangerke
2013-07-20MORTEVIELLE: Get rid of some more magic valuesStrangerke
2013-07-20MORTEVIELLE: Make use of _mem more homogeneous, fix a couple of errors in ↵Strangerke
phoneme handling
2013-07-20MORTEVIELLE: Get rid of magic value 0x5000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x6000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x7000Strangerke
2013-07-20MORTEVIELLE: Simplify drawString codeStrangerke
2013-07-20MORTEVIELLE: Some more renamingStrangerke
2013-07-20MORTEVIELLE: Reorder some functions in mortevielle.hStrangerke
2013-07-20MORTEVIELLE: Little refactoring of decryptNextChar()Strangerke
2013-07-19MORTEVIELLE: Removed redundant mouse drawing codePaul Gilbert
2013-07-19MORTEVIELLE: Fix glitch in constant name. Thanks to LordHoto for pointing it outStrangerke
2013-07-19MORTEVIELLE: Add a safeguard in Copy()Strangerke
2013-07-19MORTEVIELLE: Simplify the way skip info is computed, as pointed by LordHotoStrangerke
2013-07-19MORTEVIELLE: Constify 3 more arraysStrangerke
2013-07-19MORTEVIELLE: Fix define name in Mortevielle.hStrangerke
2013-07-19MORTEVIELLE: Reorder includesStrangerke
2013-07-19MORTEVIELLE: Rename menu constantStrangerke
2013-07-19MORTEVIELLE: Use width and height provided by Graphics::SurfaceStrangerke
2013-07-19MORTEVIELLE: Fix formatting glitchStrangerke
2013-07-19MORTEVIELLE: Constify an array in graphics, reduce the scope of some variablesStrangerke
2013-07-19MORTEVIELLE: Replace some British words by US onesStrangerke
2013-07-19MORTEVIELLE: Constify an array in actions, reduce the scope of some variablesStrangerke
2013-07-18MORTEVIELLE: Modify some more boxesStrangerke
2013-07-18MORTEVIELLE: Enlarge box around screens in order to avoid to display a line ↵Strangerke
of the picture below the border
2013-07-18MORTEVIELLE: Enlarge F3/F8 dialogStrangerke
2013-07-18MORTEVIELLE: Some renaming in intro functionsStrangerke
2013-07-13MORTEVIELLE: Changed savegames to use the game target to generate filenamesPaul Gilbert
2013-07-13MORTEVIELLE: Fix some typos identified by wjpStrangerke
2013-07-12MORTEVIELLE: Fixed ifdef header guard namingPaul Gilbert
2013-07-07MORTEVIELLE: Some renaming in Mortevielle.hStrangerke
2013-07-06MORTEVIELLE: Remove unused constStrangerke
2013-07-03MORTEVIELLE: Some renaming in UtilsStrangerke
2013-07-03MORTEVIELLE: Fix text decryption in German versionStrangerke
2013-07-03MORTEVIELLE: The German version now starts with broken textsStrangerke
2013-07-01MORTEVIELLE: Some more renaming in GfxSurfaceStrangerke
2013-07-01MORTEVIELLE: Some renaming GfxSurfaceStrangerke
2013-06-30MORTEVIELLE: Fix memory leak with the _screenSurfaceThierry Crozat
The _screenSurface was not free'ed after being created. This is now done at the end of run() (the Surface is created at the start of run() when calling initialise()). Also moved a few free() from the destructor to the end of run() in case run() can be called more than once on the same engine.
2013-06-30MORTEVIELLE: Fix access to free'ed memoryThierry Crozat
Two buffers were allocated and then free'ed in initialise(), which caused memory issues when accessed later on throughout the game. They are now free'ed from the MortevielleEngine destructor.
2013-06-29MORTEVIELLE: Fix compilation of music codeStrangerke
2013-06-29MORTEVIELLE: More renamingStrangerke
2013-06-28MORTEVIELLE: Get rid of some magic valuesStrangerke
2013-06-28MORTEVIELLE: Some more renaming, introduce MENU_NONE constantStrangerke