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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mortevielle
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Author
2013-07-29
MORTEVIELLE: Remove remaining macros, start refactoring menus, modify the ↵
Strangerke
way _cfiphBuffer is read/written
2013-07-28
MORTEVIELLE: Use heap allocation in GfxSurface::decode, remove one use of swap
Strangerke
2013-07-27
MORTEVIELLE: Remove another use of _mem
Strangerke
2013-07-26
MORTEVIELLE: Remove another use of _mem
Strangerke
2013-07-25
MORTEVIELLE: Use a specific buffer instead of _mem for noise5 file
Strangerke
2013-07-25
MORTEVIELLE: Use a specific buffer instead of _mem for the animations
Strangerke
2013-07-25
MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵
Strangerke
different sizes of the Amiga and Atari versions
2013-07-25
MORTEVIELLE: Use a specific buffer instead of _mem for the right frame
Strangerke
2013-07-25
MORTEVIELLE: Remove the check on German for the intro filename by using an ↵
Strangerke
alternate filename in loading code
2013-07-25
MORTEVIELLE: Fix the German 2nd intro screen (original bug)
Strangerke
2013-07-25
MORTEVIELLE: Fix box height when searching
Strangerke
2013-07-24
MORTEVIELLE: Remove unused code from the original compression scheme
Strangerke
2013-07-24
MORTEVIELLE: Move Current Picture out of _mem buffer, some renaming
Strangerke
2013-07-24
MORTEVIELLE: Start working on displayPicture, misc renaming and refactoring
Strangerke
2013-07-24
MORTEVIELLE: Remove useless define
Strangerke
2013-07-24
MORTEVIELLE: Remove useless constant, rename another one
Strangerke
2013-07-23
MORTEVIELLE: Give a better name to kAdrDecBuffer
Strangerke
2013-07-23
MORTEVIELLE: Get rid of phaz, Fix an uninitialized variable in ↵
Strangerke
setRandomPresenceRoom9
2013-07-23
MORTEVIELLE: Renaming fields and functions related to the number of answers ↵
Strangerke
per character
2013-07-23
MORTEVIELLE: Improve question cheat in debugger
Strangerke
2013-07-23
MORTEVIELLE: Some more renaming
Strangerke
2013-07-23
MORTEVIELLE: Clarify a part of taffich
Strangerke
2013-07-23
MORTEVIELLE: Some more renaming
Strangerke
2013-07-23
MORTEVIELLE: Janitorial: Misc cosmetic changes
Strangerke
2013-07-22
MORTEVIELLE: Remove _msg array
Strangerke
2013-07-22
MORTEVIELLE: Fix Wait and Sleep alerts
Strangerke
2013-07-22
MORTEVIELLE: Fix another glitch in the head display functions
Strangerke
2013-07-22
MORTEVIELLE: Fix glitch in one of the head display functions
Strangerke
2013-07-22
MORTEVIELLE: rename variable name not following naming conventions
Strangerke
2013-07-22
MORTEVIELLE: Simplify loadDesFile and loadAniFile
Strangerke
2013-07-22
MORTEVIELLE: Use kAdrPictureComp in displayCGAPattern
Strangerke
2013-07-22
MORTEVIELLE: Fix some more invalid read sizes
Strangerke
2013-07-22
MORTEVIELLE: Fix invalid read size in music code
Strangerke
2013-07-21
MORTEVIELLE: Get rid of the last remaining magic values used with _mem
Strangerke
2013-07-21
MORTEVIELLE: Remove constants previously used by the mouse code
Strangerke
2013-07-20
MORTEVIELLE: Remove one more magic value, simplify draw()
Strangerke
2013-07-20
MORTEVIELLE: Remove dead code, update comment
Strangerke
2013-07-20
MORTEVIELLE: Get rid of some more magic values
Strangerke
2013-07-20
MORTEVIELLE: Make use of _mem more homogeneous, fix a couple of errors in ↵
Strangerke
phoneme handling
2013-07-20
MORTEVIELLE: Get rid of magic value 0x5000
Strangerke
2013-07-20
MORTEVIELLE: Get rid of magic value 0x6000
Strangerke
2013-07-20
MORTEVIELLE: Get rid of magic value 0x7000
Strangerke
2013-07-20
MORTEVIELLE: Simplify drawString code
Strangerke
2013-07-20
MORTEVIELLE: Some more renaming
Strangerke
2013-07-20
MORTEVIELLE: Reorder some functions in mortevielle.h
Strangerke
2013-07-20
MORTEVIELLE: Little refactoring of decryptNextChar()
Strangerke
2013-07-19
MORTEVIELLE: Removed redundant mouse drawing code
Paul Gilbert
2013-07-19
MORTEVIELLE: Fix glitch in constant name. Thanks to LordHoto for pointing it out
Strangerke
2013-07-19
MORTEVIELLE: Add a safeguard in Copy()
Strangerke
2013-07-19
MORTEVIELLE: Simplify the way skip info is computed, as pointed by LordHoto
Strangerke
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