Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-16 | MORTEVIELLE: Fix bug in previous commit, some multiple if statement ↵ | Strangerke | |
optimizations | |||
2013-08-16 | MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵ | Strangerke | |
to it | |||
2013-08-16 | MORTEVIELLE: Remove code related to unsupported display modes | Strangerke | |
2013-08-16 | MORTEVIELLE: Fix the initialization of verbs from the DAT file | Strangerke | |
2013-08-16 | MORTEVIELLE: Some refactoring in Menu | Strangerke | |
2013-08-16 | MORTEVIELLE: Improve reading of menu file | Thierry Crozat | |
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path. | |||
2013-08-15 | MORTEVIELLE: Rename opcode variables | Strangerke | |
2013-08-15 | MORTEVIELLE: Use verb order stored in mort.dat | Strangerke | |
2013-08-14 | MORTEVIELLE: Some renaming | Strangerke | |
2013-08-14 | MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing out | Strangerke | |
2013-08-13 | MORTEVIELLE: Introduce original language in detection | Strangerke | |
2013-08-13 | MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ↵ | Strangerke | |
criezy | |||
2013-08-13 | MORTEVIELLE: Wait for the end of sound in some more places | Strangerke | |
2013-08-13 | MORTEVIELLE: Fix door animation display when opening the doors | Strangerke | |
2013-08-12 | MORTEVIELLE: Improve sound support | Strangerke | |
2013-08-11 | MORTEVIELLE: Remove useless code | Strangerke | |
2013-08-11 | MORTEVIELLE: Merge SpeechManager and SoundManager | Strangerke | |
2013-08-11 | MORTEVIELLE: Get rid of the 640Kb _mem buffer | Strangerke | |
2013-08-11 | MORTEVIELLE: Fix warnings about converting from double to int | Strangerke | |
2013-08-11 | MORTEVIELLE: Remove some useless code and variables | Strangerke | |
2013-08-11 | MORTEVIELLE: Fix sound checks (thanks to fuzzie for pointing them out) | Strangerke | |
2013-08-11 | MORTEVIELLE: Get rid of the PCSpeaker class | Strangerke | |
2013-08-11 | MORTEVIELLE: Move the end of "sentence" to the main loop in order to fix the ↵ | Strangerke | |
display | |||
2013-08-11 | MORTEVIELLE: Add an initialization of _charAnswerCount in initMaxAnswer() | Strangerke | |
2013-08-10 | MORTEVIELLE: Fix check of end of stream | Strangerke | |
2013-08-10 | MORTEVIELLE: Avoid loading sfx and noise files multiple times | Strangerke | |
2013-08-10 | MORTEVIELLE: Some refactoring in noise sound code | Strangerke | |
2013-08-10 | MORTEVIELLE: Handle sounds | Strangerke | |
2013-08-10 | MORTEVIELLE: some refactoring in ambiant sound code | Strangerke | |
2013-08-10 | MORTEVIELLE: Play ambiant sounds | Strangerke | |
2013-08-09 | MORTEVIELLE: Use more accurate frequency for music | Strangerke | |
2013-08-07 | Merge pull request #365 from lordhoto/protected-pixels | Johannes Schickel | |
Make Graphics::Surface::pixels protected. | |||
2013-08-05 | MORTEVIELLE: Fix flags in playSong(). Thanks clone2727 for telling about it | Strangerke | |
2013-08-05 | MORTEVIELLE: Fix leak in playSong, refactor it a bit | Strangerke | |
2013-08-04 | MORTEVIELLE: Improve looping of the intro song | Thierry Crozat | |
Using a LoopingAudioStream gets rid of the pause between each loop (and simplifies the code). | |||
2013-08-04 | MORTEVIELLE: Fix crash in sound mixer when closing the engine | Thierry Crozat | |
This was due to the _speakerHandle being reused between its initialisation in the SoundManager constructor and the destructor causing it to have a wrong value when trying (and failing) to stop the PCSpeaker channel in the mixer before deleting the stream. | |||
2013-08-04 | MORTEVIELLE: Take shouldQuit() into account while a song is played | Strangerke | |
2013-08-04 | MORTEVIELLE: Compute real buffer size in order to avoid ticks at the end of ↵ | Strangerke | |
the song | |||
2013-08-04 | MORTEVIELLE: Implement music in intro screen | Strangerke | |
2013-08-04 | MORTEVIELLE: Pass Pattern struct by reference | Torbjörn Andersson | |
This should avoid unnecessary copying of a 400+ byte struct. This was a low-priority Coverity issue, for some reason without a CID. | |||
2013-08-04 | MORTEVIELLE: Fix out-of-bounds read | Torbjörn Andersson | |
This should be sufficient. At this point, cy is at most 23, and if cx is 41 it's either 23 or less than 20. That means ix is either 46 or less than 43. If it's less than 43, there is no out of bounds access, and now we look at the special case first. This was a Coverity issue, but for some reason I don't see any CID for it. | |||
2013-08-03 | DEVTOOLS: Include English menu in mortevielle dat file | Thierry Crozat | |
2013-08-03 | MORTEVIELLE: Rename ROOM9 into JULIA_ROOM | Strangerke | |
2013-08-03 | MORTEVIELLE: Fix error in c79ce89680d2c46e468152791a46f2700d04b336 | Strangerke | |
2013-08-03 | MORTEVIELLE: Some more renaming | Strangerke | |
2013-08-03 | MORTEVIELLE: Rework code using _openObjects | Strangerke | |
2013-08-03 | MORTEVIELLE: Do not set Surface::pixels directly anymore. | Johannes Schickel | |
2013-08-03 | MORTEVIELLE: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | MORTEVIELLE: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-31 | MORTEVIELLE: Fix two GCC compiler warnings. | D G Turner | |
The first is due to a variable set but never used i.e. destSurface, but I think this call is still needed to lock the area being copied, hence have removed the variable, but not the call. The second was a real bug in the type of the print format string used for savegame naming. slot is a number, not a string and can vary from 0 to 999, hence the 3 digit fixed size with zero padded prefix. |