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2013-08-16MORTEVIELLE: Fix bug in previous commit, some multiple if statement ↵Strangerke
optimizations
2013-08-16MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ↵Strangerke
to it
2013-08-16MORTEVIELLE: Remove code related to unsupported display modesStrangerke
2013-08-16MORTEVIELLE: Fix the initialization of verbs from the DAT fileStrangerke
2013-08-16MORTEVIELLE: Some refactoring in MenuStrangerke
2013-08-16MORTEVIELLE: Improve reading of menu fileThierry Crozat
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path.
2013-08-15MORTEVIELLE: Rename opcode variablesStrangerke
2013-08-15MORTEVIELLE: Use verb order stored in mort.datStrangerke
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-14MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing outStrangerke
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-13MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ↵Strangerke
criezy
2013-08-13MORTEVIELLE: Wait for the end of sound in some more placesStrangerke
2013-08-13MORTEVIELLE: Fix door animation display when opening the doorsStrangerke
2013-08-12MORTEVIELLE: Improve sound supportStrangerke
2013-08-11MORTEVIELLE: Remove useless codeStrangerke
2013-08-11MORTEVIELLE: Merge SpeechManager and SoundManagerStrangerke
2013-08-11MORTEVIELLE: Get rid of the 640Kb _mem bufferStrangerke
2013-08-11MORTEVIELLE: Fix warnings about converting from double to intStrangerke
2013-08-11MORTEVIELLE: Remove some useless code and variablesStrangerke
2013-08-11MORTEVIELLE: Fix sound checks (thanks to fuzzie for pointing them out)Strangerke
2013-08-11MORTEVIELLE: Get rid of the PCSpeaker classStrangerke
2013-08-11MORTEVIELLE: Move the end of "sentence" to the main loop in order to fix the ↵Strangerke
display
2013-08-11MORTEVIELLE: Add an initialization of _charAnswerCount in initMaxAnswer()Strangerke
2013-08-10MORTEVIELLE: Fix check of end of streamStrangerke
2013-08-10MORTEVIELLE: Avoid loading sfx and noise files multiple timesStrangerke
2013-08-10MORTEVIELLE: Some refactoring in noise sound codeStrangerke
2013-08-10MORTEVIELLE: Handle soundsStrangerke
2013-08-10MORTEVIELLE: some refactoring in ambiant sound codeStrangerke
2013-08-10MORTEVIELLE: Play ambiant soundsStrangerke
2013-08-09MORTEVIELLE: Use more accurate frequency for musicStrangerke
2013-08-07Merge pull request #365 from lordhoto/protected-pixelsJohannes Schickel
Make Graphics::Surface::pixels protected.
2013-08-05MORTEVIELLE: Fix flags in playSong(). Thanks clone2727 for telling about itStrangerke
2013-08-05MORTEVIELLE: Fix leak in playSong, refactor it a bitStrangerke
2013-08-04MORTEVIELLE: Improve looping of the intro songThierry Crozat
Using a LoopingAudioStream gets rid of the pause between each loop (and simplifies the code).
2013-08-04MORTEVIELLE: Fix crash in sound mixer when closing the engineThierry Crozat
This was due to the _speakerHandle being reused between its initialisation in the SoundManager constructor and the destructor causing it to have a wrong value when trying (and failing) to stop the PCSpeaker channel in the mixer before deleting the stream.
2013-08-04MORTEVIELLE: Take shouldQuit() into account while a song is playedStrangerke
2013-08-04MORTEVIELLE: Compute real buffer size in order to avoid ticks at the end of ↵Strangerke
the song
2013-08-04MORTEVIELLE: Implement music in intro screenStrangerke
2013-08-04MORTEVIELLE: Pass Pattern struct by referenceTorbjörn Andersson
This should avoid unnecessary copying of a 400+ byte struct. This was a low-priority Coverity issue, for some reason without a CID.
2013-08-04MORTEVIELLE: Fix out-of-bounds readTorbjörn Andersson
This should be sufficient. At this point, cy is at most 23, and if cx is 41 it's either 23 or less than 20. That means ix is either 46 or less than 43. If it's less than 43, there is no out of bounds access, and now we look at the special case first. This was a Coverity issue, but for some reason I don't see any CID for it.
2013-08-03DEVTOOLS: Include English menu in mortevielle dat fileThierry Crozat
2013-08-03MORTEVIELLE: Rename ROOM9 into JULIA_ROOMStrangerke
2013-08-03MORTEVIELLE: Fix error in c79ce89680d2c46e468152791a46f2700d04b336Strangerke
2013-08-03MORTEVIELLE: Some more renamingStrangerke
2013-08-03MORTEVIELLE: Rework code using _openObjectsStrangerke
2013-08-03MORTEVIELLE: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03MORTEVIELLE: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03MORTEVIELLE: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-31MORTEVIELLE: Fix two GCC compiler warnings.D G Turner
The first is due to a variable set but never used i.e. destSurface, but I think this call is still needed to lock the area being copied, hence have removed the variable, but not the call. The second was a real bug in the type of the print format string used for savegame naming. slot is a number, not a string and can vary from 0 to 999, hence the 3 digit fixed size with zero padded prefix.