Age | Commit message (Collapse) | Author |
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character of some German menu entries
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Self/Put
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This opens the door to a better translation of the menu to German. Also
the code will now always try to read the menu data from the mort.data file
and only if this fails it will use the game data. And remove some dead code
that was to support the corrupted menu.mor file.
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the German version
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functions related to MenuItem
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optimizations
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to it
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Do not try to read the menu.mor file as it has a different format not
supported (and detection for it was already removed). Also only tries
to read the menu for the original language. This avoids using the
French menu with the German game when both files are present in
the search path.
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criezy
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display
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Make Graphics::Surface::pixels protected.
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Using a LoopingAudioStream gets rid of the pause between each loop
(and simplifies the code).
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This was due to the _speakerHandle being reused between its
initialisation in the SoundManager constructor and the destructor
causing it to have a wrong value when trying (and failing) to stop
the PCSpeaker channel in the mixer before deleting the stream.
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