Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2015-11-27 | MORTEVIELLE: Reduce the scope of a variable | Strangerke | |
2015-09-14 | MORTEVIELLE: Do not try to use menu.mor file | Thierry Crozat | |
This file has a different format from menufr.mor and menual.mor and we don't support it. Trying to use this file would lead to wrong menu. If the game version does not contain menufr.mor it has to get the menu from the DAT file. | |||
2015-09-08 | MORTEVIELLE: Fix loading of BRUITS file | Thierry Crozat | |
This was broken in previous commit when adding support for versions that do not have this file. | |||
2015-09-08 | MORTEVIELLE: Fix a couple of crashes occurring in the alternate DOS version | Strangerke | |
2015-09-07 | MORTEVIELLE: Use engine data file for french version without menufr.mor | Thierry Crozat | |
2015-08-19 | MORTVILLE: Add detection for the version reported in #6575 | Strangerke | |
2015-01-29 | MORTEVIELLE: fixed text position | Chris Apers | |
Checked against french and german versions. “Your are alone” text isn’t centred in original code. | |||
2015-01-27 | MORTEVIELLE: added starting screen string index constant | Chris Apers | |
2015-01-27 | MORTEVIELLE: added starting screen | Chris Apers | |
To give credits to the original authors and developers. | |||
2015-01-26 | MORTEVIELLE: added missing inter screen messages | Chris Apers | |
2015-01-25 | MORTEVIELLE: 1sec seems to be far enough here | Chris Apers | |
2015-01-25 | MORTEVIELLE: more drawBox() adjustments | Chris Apers | |
2015-01-24 | Merge pull request #570 from chrilith/mortevielle_3rdintro | Arnaud Boutonné | |
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen | |||
2015-01-24 | MORTEVIELLE: alternatively we can make it local to delay() | Chris Apers | |
2015-01-24 | MORTEVIELLE: Added missing mesgId handling for 3rd intro screen | Chris Apers | |
This message is displayed during disk access, so it is not visible as is in ScummVM version, a delay is required. Also delay should hide the mouse to prevent frozen screen. | |||
2015-01-23 | MORTEVIELLE: Fixed read index parsing alert strings | chrilith | |
because Pascal code is base 1 | |||
2015-01-23 | MORTEVIELLE: Fixed drawBox() to match original code | chrilith | |
2014-10-28 | MORTEVIELLE: Remove trailing whitespace | Filippos Karapetis | |
2014-06-16 | MORTEVIELLE: Comment out detection for improved German translation | Thierry Crozat | |
The improved German translation version is based on the original German version but uses the engine data file instead of the original data files for texts and menus. However currently only the menu has been improved and the rest is still identical to the original German version. So comment out the detection until somebody volunteers to improve the German texts. | |||
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-02-18 | MORTEVIELLE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-16 | MORTEVIELLE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-09 | MORTEVIELLE: Reduce the scope of some variables | Strangerke | |
2014-02-02 | MORTEVIELLE: Little refactoring in fctLook() | Strangerke | |
2014-01-26 | MORTEVIELLE: Fix some uninitialized variables | Strangerke | |
2014-01-24 | MORTEVIELLE: Initialize some uninitialized variables | Strangerke | |
2014-01-18 | MORTEVIELLE: Enable engine by default | Strangerke | |
2014-01-17 | MORTEVIELLE: Some refactoring in Action | Strangerke | |
2014-01-17 | MORTEVIELLE: rename a variable | Strangerke | |
2014-01-17 | MORTEVIELLE: Remove unused structure and an obsolete comment | Strangerke | |
2014-01-15 | MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor | Strangerke | |
2014-01-15 | MORTEVIELLE: Add some missing variable initializations | Strangerke | |
2014-01-10 | MORTEVIELLE: Get rid of setParent() | Strangerke | |
2014-01-09 | MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManager | Strangerke | |
2014-01-09 | MORTEVIELLE: Get rid of setParent() in Menu and MouseHandler | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-10 | MORTEVIELLE: Remove useless variable | Strangerke | |
2013-11-09 | MORTVIELLE: Add missing check on shouldQuit() (which fixes CID 1063228) | Strangerke | |
2013-10-30 | MORTEVIELLE: Replace strncpy by strlcpy | Strangerke | |
2013-09-30 | MORTEVIELLE: Remove unused variable | Eugene Sandulenko | |
2013-09-01 | MORTEVIELLE: Implement Engine::getDebugger() | Thierry Crozat | |
2013-09-01 | MORTEVIELLE: Freeze clock in game when pausing the game | Thierry Crozat | |