Age | Commit message (Collapse) | Author |
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The _screenSurface was not free'ed after being created. This is now
done at the end of run() (the Surface is created at the start of run()
when calling initialise()). Also moved a few free() from the destructor
to the end of run() in case run() can be called more than once on the
same engine.
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Two buffers were allocated and then free'ed in initialise(), which caused
memory issues when accessed later on throughout the game. They are now
free'ed from the MortevielleEngine destructor.
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m was computed to in order to display a message while loading the next
resource. As there are no more delays, the message isn't displayed anymore,
thus it's useless to compute the message id.
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