Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | NEVERHOOD: Make GPL headers consisten in themselves. | Johannes Schickel | |
2013-09-14 | NEVERHOOD: Rename the "room" command to "scene" and enhance it | Filippos Karapetis | |
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters | |||
2013-09-14 | NEVERHOOD: Add console commands to handle resources | Filippos Karapetis | |
2013-07-03 | NEVERHOOD: Add a new console command, "playsound" | Filippos Karapetis | |
2013-06-12 | NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars" | Filippos Karapetis | |
Also, did some minor cleanup of the console commands (alphabetical reordering) | |||
2013-06-11 | NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" | Filippos Karapetis | |
2013-06-09 | NEVERHOOD: Add a console command to display the current surfaces | Filippos Karapetis | |
2013-06-09 | NEVERHOOD: Add a debug console, together with a command to change rooms | Filippos Karapetis | |