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path: root/engines/neverhood/detection.cpp
AgeCommit message (Expand)Author
2016-04-15NEVERHOOD: Add earlier English demo of NeverhoodLogan B
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-02-25NEVERHOOD: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26NEVERHOOD: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-26NEVERHOOD: Add an option to scale the making of videos to full screenFilippos Karapetis
2013-12-20NEVERHOOD: Disable the fanmade Russian Fargus release for nowFilippos Karapetis
2013-11-24NEVERHOOD: Fix spacing errorsStrangerke
2013-10-31NEVERHOOD: Add an option to skip the Hall of Records storyboard scenesFilippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...johndoe123
2013-05-08NEVERHOOD: Fix GUI options and game copyrightjohndoe123
2013-05-08NEVERHOOD: Support game loading from launcher/command linejohndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the GMM...johndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123